In regards to Babu Frik and Tractor tokens, I can see a lot of questions from players coming up: who actually assigns the token to the ship? The owner or the enemy? Why does it matter? If it's the enemy, you may rotate your ship 90 degrees for a stress.
I think that in this case the owner assigns the tokens, even if the original effect was by the opponent. Partially because this is "worse" as it doesn't allow that free rotate, partially because of source the token: your card.
I'm not saying you're wrong. But this will definitely need clarification, if the card gets popular, because people will be at odds about it.
But yeah, I'd agree the owner assigns the token.
It's babu's text that is giving the tokens. and i wouldn't call it worse that you miss out on the rotate for stress because you also get to choose the direction to move or you may choose to not move at all.
Yea Babu is really interesting with tractor tokens, including when she absorbs self-inflicted tractors. Makes me wonder what kind of delayed tractor shenanigans you could employ with, say, a quadrijet buddy.
But you're definitely assigning the token to yourself with Babu when you run out of charges, IMO that much is clear. No tractor rotation occurs in that case.
I think Babu is just an amazing effect. It affects all types of bad tokens except locks, letting you put off their effect until next round if not later. So, so much potential!
Stress? Talk to me later.
Disarm from reload/slam? Not right now please.
Jam? No I need my lock this round.
Ion? That would be devastating this round, let's put a pin in it.
Tractor? I prefer to stay here this round, but wouldn't object to a free reposition later!
And you have 3 charges to work with to either push off when the bill comes due or rack up the token debt. Put off one or two tokens for one or two turns, or just fill up on 3 after a particularly active round (e.g. hit by ion bomb or red maneuver through debris). And with Jabba in the fleet, Babu's charges are extended, with just the right timing so you don't fail to pay in the system phase... Very interesting.
Scum has a few crew and gunners that shove tokens onto you, like 4-LOM, Zuckuss, etc. I wonder if they'll see some use with Babu. Ally tractoring with a quadrijet has some potential. And resistance has shenanigans like Pattern Analyzer + Babu on Aftab Ackbar or Zorii Bliss etc, for a long-duration game of little to no stress, plus the potential for several extra actions on clutch rounds and the ability to attack after a reload.
All this has me suspect that Babu will be a tad pricey. Probably not Force Crew pricey, but certainly not a couple points.
And another thing with Jabba: You can run out of charges and receive all the tokens and pay the price, then in that or a later end phase, decide "You know what? I am 100% ready to go into debt again" and ask Jabba to give you another loan. He gives you another charge that you can spend to absorb another token next round, but when this debt comes due, it hits at least as hard as last time.
But think about it for tractor tokens. Load up a lancer or hound's tooth or whatever with tractor tokens with a friendly quadrijet, run out of charges, and reposition next system phase. Then in the end phase, Jabba grants another charge. Either absorb a token this round to reposition next round, or don't and reposition the round after. Jabba will let you do this 4 times, for a total of up to 5 repositions over the game.
It's a bit like a cloaking mechanic for the repositions, but a defense penalty instead of bonus, and you can attack the whole time.
Not sure if it's actually useful compared to other Jabba options (there are many strong ones), but at a minimum it's good silly fun!
New post; and let's not Force this discussion... but I think Kylo Ren is an exception to the normally established rules here.
To start with; this Kylo is in a similar niche to the classic one; but I'd argue his pilot ability here is weaker than I'll Show You The Dark Side. It's not bad by any means; spending Force to ensure that unshielded enemy ships in his bullseye arc take critical damage by converting from regular, but compared to his classic ability; it's more supportive than aggressive. Sure, it has more options than just throwing Pilot crits; and can trigger multiple times against the same target. I guess I'm still just unsure of the Whisper as an ace platform vs. the Silencer. Not that I'm in the best place to judge, I don't play the faction. Also, going by these cards, Kylo is the first character in the game that I can think of able to equip both Light Side and Dark Side cards. Unsurprising, of course, but gameplay wise Light Side is a more support oriented access line, for an I6 pilot... Again, still mixed.
Now; before I come across as being just extremely negative; I'll say it. These new Force powers are really good. I'm just not sold on Kylo. Malice is a gamble; but what a gamble it is. The ability to spend a Force to convert a focus or hit to a crit is already really strong; it's what makes Fifth Brother such a powerful gunner, and one of the reasons why Proton Torps are costed the way they are. But the fact that Malice also restores your Force points if you inflict a Pilot or Crew critical effect... in standard, that's a roughly 24% chance of just casually regaining 2 Force. Incidental upside, but incredibly strong when you get it off. These percentages are calculated based off a full damage deck, though, so your mileage may vary.
Compassion; on the other hand, also has a 24% chance to trigger in standard, and it makes the Force-sensitive pilot into a longer-ranged Biggs for those damage types. Better yet, the damage the Light Side user takes is only a single standard hit instead. And, if the ship is damaged already, the pilot regains two Force. Again, it's incidental upside, but it's also incredible upside for a lot of bulk lists. I'm looking at you, Kanan. On the other hand... Compassion is fully bound to that trigger chance. It's a very powerful upgrade type; especially against Silencer or Crew Kylo, but it ends up being mathematically harder to trigger. I'm hoping the ability is relatively cheap to go with the less frequent trigger rate.
Finally; there isn't really all that much to say about Shattering Shot. It's like Trick Shot, but for the Force. Instead of removing the bonus dice; Shattering Shot just adds an automatic Focus for you to mod. It's simple, it's good, it's worth considering.
What do you guys think of these Force Gamble upgrades? I'm intrigued, though I really feel like Compassion kinda took the short straw.
Malice pairs really well with kylo's ability. since damage is dealt individually he can flip each one to crit if he has the force and bullseye giving more chance to get that force back. and even without the bulleye it lets him push crits through.
I can see compassion being used on beefy ships like rey or leia in the falcon but its usefulness really depends on the enemy getting crits through on your other ships and at that point why not just focus on the big target...
Shattering Shot adds a focus result not a die rolled, so if you know any hard-hitting force users who don't struggle with dice mods (or Hera is in the list), this makes the effect really punchy. As with trick shot it works for any attack including torpedoes. It's a good balance with trick shot, since it adds a reliable result but costs a renewable resource to do so.
IMO it's a good reason to hand a plasma/proton torpedo to Silencer Kylo, Naboo/Y-Wing Anakin, Luke Skywalk'n, etc for a devastating 5-dice impact through a rock, in a similar way to how double-modded torps pair nicely with trick shot. I assume it'll be affordable too. Not likely to be meta-strong, but I'm already scheming on potential silly lists, e.g. Hera feeding Shattering Torp Luke dice mods. Though I'm told it's almost certain Hera is going up because of the shenanigans she enables.
Agreed on Malice being excellent, and Kylo's whisper ability is neat with it. Kylo's silencer ability also works with it for different reasons. Vader will love Malice too. Honestly Malice will be popular amongst a whole host of fabulously evil pilots, ranging from Asajj to Darth Maul... Indeed, Malo has an interesting combo going: spend force to mod to a crit, regain force if you're lucky, and have enough for a followup shot.
Also Kylo's whisper ability works with Foresight, just in case you want to play with that.
Yea compassion is a bit harder to trigger in standard play... and depending on the pilot, you can't guarantee you'll be able to spare the force when the time comes. Luke and especially Ghost Kanan could put it to decent use, maybe Leia too. Maybe some of the Delta7 pilots.
IMO Hate and Compassion are interesting if your pilot has lots of capacity and is spend-happy (e.g. Kylo). Pull damage to yourself to keep allies alive and restore your force, and once you lose shields and take a 2nd damage card, you're looking at a full recharge for your final hull. Still not sold on using Kylo as a Biggs-style support piece, but it's interesting nonetheless... I wonder what combos could arise.
Quickdraw is angry she can't be compassionate. :p
Regarding whisper Kylo: IMO I feel he will be an interesting ace. Init 5 in a ship with the option to shoot backwards like a TIE/sf, a potent bullseye effect, 3 force, both dark and light side options, tech slot, optional missile (e.g. concussion missiles like the SFs use), and enhanced jamming suite? IMO he'll be a rather competent threat. He lacks double repositions and mod+reposition, and that hurts, but he can boost out of arc and rotate his turret to face the enemy, or jam them while focusing/repositioning himself, which lends itself well to dodging arcs while still putting in the hurt. And catching a foe in bullseye could be nasty.
But whether this cheaper more quirky option will compete with the monster that is silencer kylo, I'm not sure. It might come down to what you can fit in the list thanks to those extra points... the Silencer gobbles up a lot of your list.
Nah quickdraw is fine cuz it's deal a facedown damage card not take a damage so it can't trigger her ability. you mentioned N-1 anakin but he doesn't have a force slot so gotta stick with y-wing.
I am pretty excited for this pack even if we'll have to use bases from a different ship for the whisper to get arc lines.
What do you think?