Ship/Pilot Abilities[]
Pilot Ability[]
After a friendly ship at range 0-2 in your
or
performs an attack, if you are not strained, you may acquire a lock on the defender.
Ship Ability[]
Born For This: While another friendly ship at range 0-2 defends, if you are not strained, it may spend your focus and evade tokens, as if that ship has them. If it does, you gain 1 strain token.
Loadout[]
- Veteran Tail Gunner - After you perform a primary
attack, you may perform a bonus primary
attack. - R4-P Astromech - Before you execute a basic maneuver, you may spend 1
. If you do, while you execute that maneuver, reduce its difficulty.
- Synchronized Console - After you perform an attack, you may choose a friendly ship at range 1 or a friendly ship with the Synchronized Console upgrade at range 1-3 and spend a lock you have on the defender. If you do, the friendly ship you chose may acquire a lock on the defender.