X-Wing Miniatures: Second Edition Wiki
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{{Infobox Pilot|initiativeValue = 5|name = "Odd Ball"|callsign = CC-2237|faction = republic|pilot_ability = After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your {{arc|b}}, you may acquire a lock on that ship.|upgrade_slots = {{Ship Upgrade List|ARC-170 Starfighter|talent=yes}}|point_cost_by_name = Odd Ball|ship_type = ARC-170 Starfighter|limited = 1|image = ARC OddBall.png}}
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{{Infobox Pilot|initiativeValue = 5|name = "Odd Ball"|callsign = CC-2237|faction = republic|pilot_ability = After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your {{arc|b}}, you may acquire a lock on that ship.|upgrade_slots = {{Ship Upgrade List|ARC-170 Starfighter|talent=yes}}|point_cost_by_name = Odd Ball|ship_type = ARC-170 Starfighter|limited = 1|image = ARC OddBall.png|hyperspace = yes}}
 
{{:Infobox:ARC-170 Starfighter}}
 
{{:Infobox:ARC-170 Starfighter}}
   

Revision as of 23:22, 25 March 2019

Card Text/Abilities

After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your Bullseye Arc, you may acquire a lock on that ship.

Availability

See Also