FANDOM


Swz66 rush
2
Init
"Rush"
Adrenaline Junkie
Limited: 1
Faction icon first order
Pilot Ability
While you are damaged, treat your initiative as 6.
Upgrade Slots
Upgrade techUpgrade torpedoUpgrade missile


Cost: 57
Hyperspace Legal: Yes
TIE/vn Silencer
Wpn Agl Hull Shd
Icon arc standard front3 3 4 2
Actions
Icon action focus
Icon action lock
Icon action barrel roll
Icon action boost
Size S • Size small
Upgrade Slots
Upgrade techUpgrade torpedoUpgrade missile
Ship Ability
Autothrusters: After you perform an action, you may perform a red Icon action barrel roll or red Icon action boost action.
Dial Code
Tvn
Maneuver Chart
Maneuver tie vn

Card Text/Abilities Edit

While you are damaged, treat your initiative as 6.

FAQ Edit

Q: If "Rush" becomes damaged during the Engagement Phase before the initiative 2 step, causing its initiative to become "6", what happens?

A: "Rush" engages at the current initiative step, after all other ships at that step have engaged.

Availability Edit

Community content is available under CC-BY-SA unless otherwise noted.