X-Wing Miniatures: Second Edition Wiki
(removed TODO)
(Added icons to each action section, to help someone who's looking up what an icon on a ship or ability does.)
Tag: Visual edit
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=== Barrel Roll ===
 
=== Barrel Roll ===
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{{Action|Barrel Roll}}
  +
 
Please see the [[Barrel Roll]] page for full rules on performing a Barrel Roll action.
 
Please see the [[Barrel Roll]] page for full rules on performing a Barrel Roll action.
   
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=== Boost ===
 
=== Boost ===
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{{Action|boost}}
  +
 
Please see the [[Boost]] page for full rules on performing a Boost action.
 
Please see the [[Boost]] page for full rules on performing a Boost action.
   
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=== Calculate ===
 
=== Calculate ===
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{{Action|calculate}}
  +
 
Gain 1 calculate token. Please see the [[Calculate]] page for full rules on performing a Calculate action.
 
Gain 1 calculate token. Please see the [[Calculate]] page for full rules on performing a Calculate action.
   
 
=== Cloak ===
 
=== Cloak ===
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{{Action|cloak}}
  +
 
Gain 1 cloak token. Please see the [[Cloak]] page for full rules on performing a Cloak action.
 
Gain 1 cloak token. Please see the [[Cloak]] page for full rules on performing a Cloak action.
   
 
=== Coordinate ===
 
=== Coordinate ===
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{{Action|coordinate}}
  +
 
Grant a friendly ship at range 1-2 to perform an action. Please see the [[Coordinate]] page for full rules on performing a Coordinate action.
 
Grant a friendly ship at range 1-2 to perform an action. Please see the [[Coordinate]] page for full rules on performing a Coordinate action.
   
 
=== Evade ===
 
=== Evade ===
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{{Action|evade}}
  +
 
Gain 1 evade token. Please see the [[Evade]] page for full rules on gaining an Evade.
 
Gain 1 evade token. Please see the [[Evade]] page for full rules on gaining an Evade.
   
 
=== Focus ===
 
=== Focus ===
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{{Action|focus}}
  +
 
Gain 1 focus token. Please see the [[Focus]] page for full rules on gaining a Focus.
 
Gain 1 focus token. Please see the [[Focus]] page for full rules on gaining a Focus.
   
 
=== Lock ===
 
=== Lock ===
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{{Action|lock}}
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Acquire a lock on a ship at range 0-3. Please see the [[Lock]] page for full rules on acquiring a Lock.
 
Acquire a lock on a ship at range 0-3. Please see the [[Lock]] page for full rules on acquiring a Lock.
   
 
=== Jam ===
 
=== Jam ===
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{{Action|jam}}
  +
 
A ship at range 1 gains 1 jam token. Please see the [[Jam]] page for full rules on performing a Jam action.
 
A ship at range 1 gains 1 jam token. Please see the [[Jam]] page for full rules on performing a Jam action.
   
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=== Reload ===
 
=== Reload ===
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{{Action|reload}}
  +
 
Please see the [[Reload]] page for full rules on performing a Reload action.
 
Please see the [[Reload]] page for full rules on performing a Reload action.
   
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=== Reinforce ===
 
=== Reinforce ===
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{{Action|reinforce}}
  +
 
Gain 1 fore or aft reinforce token. Please see the [[Reinforce]] page for full rules on performing a Reinforce action.
 
Gain 1 fore or aft reinforce token. Please see the [[Reinforce]] page for full rules on performing a Reinforce action.
   
 
=== Rotate ===
 
=== Rotate ===
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{{Action|rotate}}
  +
 
Rotate your turret arc indicator. Please see the [[Rotate]] page for full rules on performing a Rotate action.
 
Rotate your turret arc indicator. Please see the [[Rotate]] page for full rules on performing a Rotate action.
   
 
=== SLAM ===
 
=== SLAM ===
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{{Action|slam}}
  +
 
Execute a maneuver with the same speed. Please see the [[SLAM]] page for full rules on performing a SLAM action.
 
Execute a maneuver with the same speed. Please see the [[SLAM]] page for full rules on performing a SLAM action.
 
[[Category:Content]]
 
[[Category:Content]]

Revision as of 22:47, 5 September 2018


Performing Actions

A ship may perform one action during the Perform Action step of its activation (during the Activation Phase). The actions available to a ship are listed in the action bar on the right side of its ship card. A ship that is stressed for any reason cannot perform actions or execute red maneuvers.

Additional Actions

In addition to the action during the Perform Action step, card abilities may instruct the ship to perform additional actions. There is no limit to the number of actions a ship can potentially perform; however, a ship cannot perform the same action more than once per round.

Red Actions

Some action icons are red. After a ship performs one of these actions, it gains a stress token.

Linked Actions

When an action shows an arrow leading to another action, that second action can be performed for free after the first action. If the linked action is red, you gain a stress. Performing the linked action is optional.

Example: Action: Focus ► Action: Lock

Failing Actions

Some effects can fail, which means the effect did not resolve as intended and instead is resolved in a default way.

  • A ship can fail when it barrel rolls, boosts, coordinates, decloaks, deploys, jams, locks, or SLAMs.
    • Other actions can fail when they cannot choose a valid target in range/arc, such as a quadrijet's Spacetug Tractor Array not having a valid ship in range (source).
  • An effect that fails does not trigger any effects that would occur after a ship resolves that effect.
  • If an action fails, the player does not choose a different action to perform and cannot choose to resolve the effect in a different way.
  • If an action fails, since the action was not completed, that ship cannot perform a linked action.
  • If a red action fails, the ship still gains a stress token.

Action List

Barrel Roll

Action: Barrel Roll

Please see the Barrel Roll page for full rules on performing a Barrel Roll action.

Swz01 a4 barrel-roll diagram

Barrel Roll Diagram

Move sideways with 1 straight template.

Each ship token features hash marks printed along the sides. When performing a barrel roll, the short end of the movement template must be placed with the middle line of the template aligned with the hashmark on the side of the base. Then, the ship can be placed so the hashmark on the other side of the base is aligned to the front, middle, or back of the other short end of the template. This creates six possible final positions for a barrel roll.

Boost

Action: Boost

Please see the Boost page for full rules on performing a Boost action.

Move forward with 1 left bank, 1 straight, or 1 right bank template. This does not count as a maneuver.

Calculate

Action: Calculate

Gain 1 calculate token. Please see the Calculate page for full rules on performing a Calculate action.

Cloak

Action: Cloak

Gain 1 cloak token. Please see the Cloak page for full rules on performing a Cloak action.

Coordinate

Action: Coordinate

Grant a friendly ship at range 1-2 to perform an action. Please see the Coordinate page for full rules on performing a Coordinate action.

Evade

Action: Evade

Gain 1 evade token. Please see the Evade page for full rules on gaining an Evade.

Focus

Action: Focus

Gain 1 focus token. Please see the Focus page for full rules on gaining a Focus.

Lock

Action: Lock

Acquire a lock on a ship at range 0-3. Please see the Lock page for full rules on acquiring a Lock.

Jam

Action: Jam

A ship at range 1 gains 1 jam token. Please see the Jam page for full rules on performing a Jam action.

The Jamming Beam has a similar effect, but is an attack not an action.

Reload

Action: Reload

Please see the Reload page for full rules on performing a Reload action.

Choose one of the ship’s equipped Device, Missile, or Torpedo upgrade cards that has fewer active Charges than its charge limit. Add one Charge to that card. The ship then gains a Disarm token. 

Reinforce

Action: Reinforce

Gain 1 fore or aft reinforce token. Please see the Reinforce page for full rules on performing a Reinforce action.

Rotate

Action: Rotate

Rotate your turret arc indicator. Please see the Rotate page for full rules on performing a Rotate action.

SLAM

Action: SLAM

Execute a maneuver with the same speed. Please see the SLAM page for full rules on performing a SLAM action.