Note that during setup, this card can't be equipped with the Agent Terex (Cyborg) side face up. As such, only the Agent Terex side points count for Squad Building.
Terex was a human male who served as a stormtrooper designated TK-603 in the Galactic Empire. In the years following the Battle of Jakku, Terex became the leader of a crime syndicate on Kaddak known as the Ranc gang. Still determined to rebuild the Empire, Terex joined the First Order, an Imperial remnant that had relocated to the Unknown Regions. By 34 ABY, Terex had become an agent in the First Order's Security Bureau. read more
Card Text/Abilities (Agent Terex)[]
Setup: Equip this side faceup and place 3 calculate tokens on this card.
At the start of the Engagement Phase, you may choose a friendly ship at range 0-3 and remove 1 calculate token from this card to have that ship gain a matching token. Then, if there are no calculate tokens on this card, flip it.
Card Text/Abilities (Agent Terex (Cyborg))[]
During the System Phase, roll 1 attack die. On a or result, gain 1 calculate token. Otherwise, gain 1 jam token.
Action: Transfer 1 calculate token or jam token to a ship at range 0-3.
Notes[]
The Agent Terex (Cyborg) crew cannot be equipped directly; instead it must be equipped as Agent Terex, then flipped during play.
Deckbuilding[]
- First Order