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m (Wazat moved page Firing Arc to Arc: Renaming to match the rules reference, as it seems to refer to arcs more generally instead of firing arcs.)
(Fully fleshed out the Arc page with info and images from the rules reference.)
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== Bullseye Arc ==
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An arc is an area formed between the lines created by extending hash marks or arc lines printed on a ship token to range 3. A ship is '''in '''an arc if any part of its base is inside that area.
[[File:Swz01_a4_bullseye_diagram.jpg|thumb|Bullseye Diagram]]
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* Arcs are measured beyond the base of ships. The portion of any object that lies beneath a ship is not in any of those ship’s arcs.
A bullseye arc is printed inside of the forward firing arc of all ships. It has no inherent effect, but there are a number of upgrades that take advantage of it. For example, [[Marksmanship]] allows the attacker to change one '''''hit''''' result to a '''''critical hit''''' result, but only against defenders in the bullseye arc.
 
   
== Forward Arc ==
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== Standard Arcs ==
TODO
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[[File:Arc - standard.png|thumb|220x220px]]
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There are three types of '''Standard Arcs '''created from the crossed diagonal arc lines:
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1. '''Front arc ('''{{Arc|front}}'''): '''This arc projects in the same direction that the ship is facing. Most ships have a primary {{Arc|primary}} weapon. Almost all {{Upgrade Slot|cannon}}, {{Upgrade Slot|torpedo}}, and {{Upgrade Slot|missile}} weapons use this arc.
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2. '''Side arcs: '''These arcs are on the right or left side of ships.
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3. '''Rear arc ('''{{Arc|rear}}'''): '''This arc projects in the opposite direction that the ship is facing. Some ships have a primary {{Arc|rear}} weapon.
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== Bullseye Arc ==
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[[File:Arc - bullseye.png|thumb|220x220px]]
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The bullseye arc is indicated by {{Arc|bullseye}}. This arc is found inside the {{Arc|forward}}; if something is in a ship's {{Arc|bullseye}} arc, it is also in its {{Arc|forward}} arc.[[File:Swz01_a4_bullseye_diagram.jpg|thumb|Marksmanship Example]]
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* The {{Arc|bullseye}} is the width and length of the range ruler.
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* There is no intrinsic effect when a ship attacks a ship in its {{Arc|bullseye}}, but card [[abilities]] may refer to it.
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* Example: [[Marksmanship]] allows the attacker to change one '''''hit''''' result to a '''''critical hit''''' result, but only against defenders in the bullseye arc.
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* Example: The [[M12-L Kimogila Fighter]] has the '''Dead to Rights''' ship ability, which prevents the target from modifying their dice with green tokens if the target is in the kimogila's bullseye firing arc.
   
 
== Full Arc ==
 
== Full Arc ==
These arcs are a full 180°, using the hashmarks on the side of the ship base instead of the crossed diagonal lines. There is the '''''full front arc''''' and '''''full rear arc'''''
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[[File:Arc - full.png|thumb|218x218px]]
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There are two '''Full Arcs''' that use the midway line instead of the printed arc lines.
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# '''Full front arc ('''{{Arc|fullfront}}'''): '''This arc covers all of the area in front of the ship. Some ships have primary {{Arc|fullfront}} weapons.
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# '''Full rear arc ('''{{Arc|fullrear}}'''): '''This arc covers all of the area behind the ship.
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Using the {{Arc|fullfront}}, {{Arc|fullrear}}, and extending the midway line to range 3, the following phrases are used to express specific spacial relationships between ships.
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* '''Behind: '''If ship A is in the {{Arc|fullrear}} of ship B and ship A does not cross the midway line of ship B, then ship A is '''behind '''ship B.
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* '''In front of: '''If ship A is in the {{Arc|fullfront}} of ship B and ship A does not cross the midway line of ship B, then ship A is '''in front of '''ship B.
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* '''Flanking: '''If ship A crosses the midway line of ship B, then ship A is '''flanking '''ship B.
   
== Rear Arc ==
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== Turret Arcs ==
TODO
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[[File:Turret indicator assembly.png|thumb|232x232px]]
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Unlike other arcs, some weapons use turret arc indicators to select arcs. There are two types of turret arc indicators: single turret ({{Arc|turret}}) and double turret ({{Arc|dt}}). During [[setup]], a ship with a [[Primary Weapon|primary]] (or [[Special Weapon|special]]) {{Arc|turret}} or {{Arc|dt}} weapon adds the corresponding turret arc indicator to its base.
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[[File:Turret indicator - double.png|thumb|112x112px]]
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The turret arc indicator points toward one of ship’s four standard arcs. The standard arc that the turret arc indicator is pointing toward is a {{Arc|turret}} in addition to still being a standard arc. While a ship performs a {{Arc|turret}} attack, it can attack a target that is in its {{Arc|turret}} arc.
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A ship with a double turret arc indicator has two {{Arc|turret}} in opposite directions.
   
== Special Arc ==
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A ship can adjust which standard arc(s) that its turret arc indicator is pointing towards by using the rotate ({{Action|Rotate}}) action.
TODO
 
   
== Turret Arcs ==
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== Firing Arcs ==
There are two types of turret arc indicators: a '''''single turret''''' and a '''''double turret'''''.
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A ship’s '''Firing Arcs '''include all shaded arcs on the ship’s ship token plus all {{Arc|turret}} arcs, if any.
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* If an upgrade card gives a ship a {{Arc|turret}} arc or primary weapon with a specified arc, those arcs are also firing arcs.
 
[[Category:Content]]
 
[[Category:Content]]

Revision as of 16:26, August 5, 2018

An arc is an area formed between the lines created by extending hash marks or arc lines printed on a ship token to range 3. A ship is in an arc if any part of its base is inside that area.

  • Arcs are measured beyond the base of ships. The portion of any object that lies beneath a ship is not in any of those ship’s arcs.

Standard Arcs

Arc - standard

There are three types of Standard Arcs created from the crossed diagonal arc lines: 1. Front arc (Icon arc standard front): This arc projects in the same direction that the ship is facing. Most ships have a primary Icon arc standard front weapon. Almost all Upgrade cannon, Upgrade torpedo, and Upgrade missile weapons use this arc. 2. Side arcs: These arcs are on the right or left side of ships. 3. Rear arc (Icon arc standard back): This arc projects in the opposite direction that the ship is facing. Some ships have a primary Icon arc standard back weapon.

Bullseye Arc

Arc - bullseye
The bullseye arc is indicated by Icon arc bullseye. This arc is found inside the Icon arc standard front; if something is in a ship's Icon arc bullseye arc, it is also in its Icon arc standard front arc.
Swz01 a4 bullseye diagram

Marksmanship Example

  • The Icon arc bullseye is the width and length of the range ruler.
  • There is no intrinsic effect when a ship attacks a ship in its Icon arc bullseye, but card abilities may refer to it.
  • Example: Marksmanship allows the attacker to change one hit result to a critical hit result, but only against defenders in the bullseye arc.
  • Example: The M12-L Kimogila Fighter has the Dead to Rights ship ability, which prevents the target from modifying their dice with green tokens if the target is in the kimogila's bullseye firing arc.

Full Arc

Arc - full

There are two Full Arcs that use the midway line instead of the printed arc lines.

  1. Full front arc (Icon arc full front): This arc covers all of the area in front of the ship. Some ships have primary Icon arc full front weapons.
  2. Full rear arc (Icon arc full back): This arc covers all of the area behind the ship.

Using the Icon arc full front, Icon arc full back, and extending the midway line to range 3, the following phrases are used to express specific spacial relationships between ships.

  • Behind: If ship A is in the Icon arc full back of ship B and ship A does not cross the midway line of ship B, then ship A is behind ship B.
  • In front of: If ship A is in the Icon arc full front of ship B and ship A does not cross the midway line of ship B, then ship A is in front of ship B.
  • Flanking: If ship A crosses the midway line of ship B, then ship A is flanking ship B.

Turret Arcs

Turret indicator assembly

Unlike other arcs, some weapons use turret arc indicators to select arcs. There are two types of turret arc indicators: single turret (Icon arc single turret) and double turret (Icon arc double turret). During setup, a ship with a primary (or special) Icon arc single turret or Icon arc double turret weapon adds the corresponding turret arc indicator to its base.

Turret indicator - double

The turret arc indicator points toward one of ship’s four standard arcs. The standard arc that the turret arc indicator is pointing toward is a Icon arc single turret in addition to still being a standard arc. While a ship performs a Icon arc single turret attack, it can attack a target that is in its Icon arc single turret arc. A ship with a double turret arc indicator has two Icon arc single turret in opposite directions.

A ship can adjust which standard arc(s) that its turret arc indicator is pointing towards by using the rotate (Icon action rotate) action.

Firing Arcs

A ship’s Firing Arcs include all shaded arcs on the ship’s ship token plus all Icon arc single turret arcs, if any.

  • If an upgrade card gives a ship a Icon arc single turret arc or primary weapon with a specified arc, those arcs are also firing arcs.
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