X-Wing Miniatures: Second Edition Wiki
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An arc is an area formed between the lines created by extending hash marks or arc lines printed on a ship token to range 3. A ship is in an arc if any part of its base is inside that area.

  • Arcs are measured beyond the base of ships. The portion of any object that lies beneath a ship is not in any of those ship’s arcs.

Standard Arcs

Arc - standard

There are three types of Standard Arcs created from the crossed diagonal arc lines: 1. Front arc (Front Arc): This arc projects in the same direction that the ship is facing. Most ships have a primary Front Arc weapon. Almost all Cannon Upgrade Slot, Torpedo Upgrade Slot, and Missile Upgrade Slot weapons use this arc. 2. Side arcs: These arcs are on the right or left side of ships. 3. Rear arc (Rear Arc): This arc projects in the opposite direction that the ship is facing. Some ships have a primary Rear Arc weapon.

Bullseye Arc

Arc - bullseye

The bullseye arc is indicated by Bullseye Arc. This arc is found inside the Front Arc; if something is in a ship's Bullseye Arc arc, it is also in its Front Arc arc.

Swz01 a4 bullseye diagram

Marksmanship Example

  • The Bullseye Arc is the width and length of the range ruler.
  • There is no intrinsic effect when a ship attacks a ship in its Bullseye Arc, but card abilities may refer to it.
  • Example: Marksmanship allows the attacker to change one hit result to a critical hit result, but only against defenders in the bullseye arc.
  • Example: The M12-L Kimogila Fighter has the Dead to Rights ship ability, which prevents the target from modifying their dice with green tokens if the target is in the kimogila's bullseye firing arc.

Full Arc

Arc - full

There are two Full Arcs that use the midway line instead of the printed arc lines.

  1. Full front arc (Full Front Arc): This arc covers all of the area in front of the ship. Some ships have primary Full Front Arc weapons.
  2. Full rear arc (Full Rear Arc): This arc covers all of the area behind the ship.

Using the Full Front Arc, Full Rear Arc, and extending the midway line to range 3, the following phrases are used to express specific spacial relationships between ships.

  • Behind: If ship A is in the Full Rear Arc of ship B and ship A does not cross the midway line of ship B, then ship A is behind ship B.
  • In front of: If ship A is in the Full Front Arc of ship B and ship A does not cross the midway line of ship B, then ship A is in front of ship B.
  • Flanking: If ship A crosses the midway line of ship B, then ship A is flanking ship B.

Turret Arcs

Turret indicator assembly

Unlike other arcs, some weapons use turret arc indicators to select arcs. There are two types of turret arc indicators: single turret (Turret Arc) and double turret (Double Turret Arc). During setup, a ship with a primary (or special) Turret Arc or Double Turret Arc weapon adds the corresponding turret arc indicator to its base.

Turret indicator - double

The turret arc indicator points toward one of ship’s four standard arcs. The standard arc that the turret arc indicator is pointing toward is a Turret Arc in addition to still being a standard arc. While a ship performs a Turret Arc attack, it can attack a target that is in its Turret Arc arc. A ship with a double turret arc indicator has two Turret Arc in opposite directions.

A ship can adjust which standard arc(s) that its turret arc indicator is pointing towards by using the rotate (Action: Rotate) action.

Firing Arcs

A ship’s Firing Arcs include all shaded arcs on the ship’s ship token plus all Turret Arc arcs, if any.

  • If an upgrade card gives a ship a Turret Arc arc or primary weapon with a specified arc, those arcs are also firing arcs.
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