X-Wing Miniatures: Second Edition Wiki
(Added Galactic Empire starter kit to available in)
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[[File:Asteroids.png|thumb]]
 
Asteroids are [[Obstacle|obstacles]] that act as hazards that can disrupt and damage ships.
 
Asteroids are [[Obstacle|obstacles]] that act as hazards that can disrupt and damage ships.
   
While a ship executes a [[Maneuvers|maneuver]], if it moves through or overlaps an asteroid it rolls one attack die. On a {{Damage|hit}} result, the ship suffers one {{Damage|hit}} damage; on a {{Damage|crit}} result, it suffers one {{Damage|crit}} damage. Then the ship skips its Perform Action step this round. The Adaptive Ailerons maneuver of the [[TIE/sk Striker]] and the [[TIE Reaper]] is the exception to this, as FFG has explicitly stated that these ships do not skip their Perform Action step after they overlap a ship or asteroid.
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If a ship moves through or overlaps an asteroid, after resolving its move, it suffers one {{Damage|hit}} damage. It then rolls one attack die. On a {{Damage|hit}} or {{Damage|crit}} result, the ship suffers an additional{{Damage|hit}} damage.
   
While a ship is moving, but not executing a maneuver, if it moves through or overlaps an asteroid, it executes its move as normal but suffers the same effect as if it executed a maneuver through the asteroid.
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If a ship ends a maneuver overlapping an asteroid, it skips its Perform Action step.
   
 
While a ship is at [[range]] 0 of an asteroid it cannot perform attacks.
 
While a ship is at [[range]] 0 of an asteroid it cannot perform attacks.
   
 
While a ship performs an [[attack]], if the attack is [[obstructed]] by an asteroid, the defender rolls one additional defense die.
 
While a ship performs an [[attack]], if the attack is [[obstructed]] by an asteroid, the defender rolls one additional defense die.
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===Huge Ship Effects===
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After a huge ship overlaps an Asteroid, the obstacle is removed from the play area. The huge ship suffers one{{Damage|crit}} damage and gains one stress token.
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Then the huge ship continues to resolve its activation. It does not skip its Perform Action step.
 
== Availability ==
 
== Availability ==
 
* [[Never Tell Me the Odds Obstacles Pack]]
 
* [[Never Tell Me the Odds Obstacles Pack]]
 
* [[X-Wing Core Set]]
 
* [[X-Wing Core Set]]
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* [[Galactic Empire Squadron Starter Pack]]
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* [[Rebel Alliance Squadron Starter Pack]]
 
[[Category:Content]]
 
[[Category:Content]]

Latest revision as of 18:29, 19 July 2023

Asteroids

Asteroids are obstacles that act as hazards that can disrupt and damage ships.

If a ship moves through or overlaps an asteroid, after resolving its move, it suffers one Hit damage. It then rolls one attack die. On a Hit or Critical Hit result, the ship suffers an additionalHit damage.

If a ship ends a maneuver overlapping an asteroid, it skips its Perform Action step.

While a ship is at range 0 of an asteroid it cannot perform attacks.

While a ship performs an attack, if the attack is obstructed by an asteroid, the defender rolls one additional defense die.

Huge Ship Effects

After a huge ship overlaps an Asteroid, the obstacle is removed from the play area. The huge ship suffers oneCritical Hit damage and gains one stress token.

Then the huge ship continues to resolve its activation. It does not skip its Perform Action step.

 Availability