X-Wing Miniatures: Second Edition Wiki
Advertisement

Pilot/Ship Abilities[]

Pilot Ability[]

During the System Phase, you may choose 1 friendly ship at range 1. If you do, treat your initiative as equal to the chosen ship's initiative until the end of the Activation Phase.

Ship Ability[]

  • Hope: After another friendly ship at range 0-3 is destroyed, you may perform a Action: Focus or Action: Boost action.

Loadout[]

  • Attack Speed: After you fully execute a speed 3Maneuver: Straight (white) or 4Maneuver: Straight (white) maneuver, you may boost using the 1Maneuver: Straight (white) template.
  • Selfless: While another friendly ship at range 0-1 defends, before the Neutralize Results step, if you are in the attack arc, you may suffer 1 Critical Hit damage to cancel 1 Critical Hit result.
  • Proton Torpedoes: Attack (Action: Lock): Spend 1 Charge. Change 1 Hit result to a Critical Hit result.
  • Attack:Front Arc 4 (Range 2−3, no range bonus)
  • ChargeCharges: 2
  • R2-F2: After you reveal your dial, you may spend 1 Charge and gain 1 disarm token to recover 1 shield.
  • ChargeCharges: 2

Availability[]

See Also[]

Advertisement