X-Wing Miniatures: Second Edition Wiki
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Cost Astromech Name Charges Limit Deck building Description
6 BB Astromech 2 No Resistance During the System Phase you may spend 1 charge to perform a barrel roll action
8 BB-8 2 1 Resistance During the System Phase you may spend 1 charge to perform a barrel roll or boost action
8 C1-10P 2 1 Republic After you execute a maneuver you may spend 1 charge to perform a red evade action, even while stressed
2 "Chopper" N/A 1 Rebel Action: spend 1 non-recurring charge from another equipped upgrade to recover 1 shield

Action: spend 2 shields to recover 1 non-recurring charge on an equipped upgrade

2 "Genius" N/A 1 Scum After you fully execute a maneuver, if you have not dropped or launched a device this round, you may drop 1 bomb
3 L4E-R5 N/A 1 Resistance Adds Rotate Arc > Calculate action

At the start of the Engagement Phase, you may transfer 1 calculate token to a friendly ship in your firing arc.

5 M9-G8 N/A 1 Resistance While a ship you are locking performs an attack, you may choose 1 attack die. If you do, the attacker rerolls that die.
3 Q7 Astromech N/A No Republic While you barrel roll or boost, you can move through and overlap obstacles.
5 R1-J5 3 1 Resistance While you have 2 or fewer stress tokens, you can perform actions on damage cards even while stressed. After you repair a damage card with the Ship trait, you may spend 1 charge to repair that card again.
6 R2 Astromech 2 No N/A After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield
6 R2-A6 N/A 1 Republic After you reveal your dial, you may set your dial to a maneuver of the same bearing of a speed 1 higher or lower
3 R2-C4 N/A 1 Republic While you perform an attack, you may spend 1 evade token to change 1 focus result to a hit result
6 R2-D2 3 1 Rebel After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield
6 R2-D2 (Astromech/Resistance) 4 1 Resistance During the End Phase, you may spend 1 charge and 1 shield to remove 1 red token.

During the End Phase, if you have no active shields, you may spend 2 charges to recover 1  and gain 1 deplete token.

8 R2-D2 (Astromech/Republic) 2 1 Republic After you activate, you may spend 1 charge and gain 1 deplete token to repair 1 damage card, recover 1 shield or remove 1 device at range 0-1.
3 R2-HA N/A 1 Resistance While you defend, you may spend your lock on the attacker to reroll any number of your defense dice
3 R3 Astromech N/A No N/A You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Target Lock action, you may acquire a lock.
2 R4 Astromech N/A No small ship only Decrease the difficulty of your speed 1-2 basic maneuvers.
3 R4-B11 N/A 1 Scum While you perform an attack, you may remove 1 orange or red token from the defender to reroll any number of defense dice.
2 R4-P Astromech 2 No Republic Before you execute a basic maneuver, you may spend 1 charge. If you do, while you execute that maneuver, reduce its difficulty.
4 R4-P17 2 1 Republic After you fully execute a red maneuver, you may spend 1 charge to perform an action, even while stressed.
2 R4-P44 N/A 1 Republic After you fully execute a red maneuver, if there is an enemy ship in you bullseye arc, gain 1 calculate token.
4 R5 Astromech 2 No N/A Action: Spend 1 charge to repair 1 facedown damage card.

Action: Repair 1 faceup Ship damage card

6 R5-D8 3 1 Rebel Action: spend 1 charge to repair 1 facedown damage card

Action: Repair 1 faceup Ship damage card

4 R5-P8 3 1 Scum While you perform an attack against a defender in your forward arc, you may spend 1 charge to reroll 1 attack die. If the rerolled result is a Crit result, suffer 1 critical damage.
0 R5-TK N/A 1 Scum You can perform attacks against friendly ships.
5 R5-X3 2 1 Resistance Before you activate or engage, you may spend 1 charge to ignore obstacles until the end of this phase.
4 R6-D8 N/A 1 Resistance While you perform an attack, you may reroll a number of attack dice up to the number of friendly ships at range 0-3 that have the defender in their bullseye arc.
3 R7-A7 3 1 Republic While you perform an attack, you may spend 1  charge to change 1  hit result to a crit result.
2 Watchful Astromech N/A No N/A After you perform a  reload or rotate action, if you are in an enemy ship's firing arc, you may perform a red calculate action.

All items (30)

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