X-Wing Miniatures: Second Edition Wiki
m (added links to astromechs)
Tag: Visual edit
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Tag: Visual edit
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!Charges
 
!Charges
 
!Limit
 
!Limit
  +
!Deck building
!Faction Lmited
 
 
!Description
 
!Description
|-
 
|2
 
|[[R4 Astromech]]
 
|N/A
 
|No
 
|N/A
 
|Decrease the difficulty of your speed 1-2 basic maneuvers
 
 
|-
 
|-
 
|0-6 variable
 
|0-6 variable
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|N/A
 
|N/A
 
|You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Target Lock action, you may acquire a lock.
 
|You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Target Lock action, you may acquire a lock.
 
|-
 
|2
 
|[[R4 Astromech]]
  +
|Charges
 
|No
  +
|small ship only
 
|Decrease the difficulty of your speed 1-2 basic maneuvers.
 
|-
 
|-
 
|4
 
|4

Revision as of 05:45, 22 October 2019

Cost Astromech Name Charges Limit Deck building Description
0-6 variable BB Astromech 2 No Resistance Before you execute a blue maneuver you may spend 1 charge to perform a barrel roll action
2-8 variable BB-8 2 1 Resistance Before you execute a blue maneuver you may spend 1 charge to perform a barrel roll or boost action
7 C1-10P 2 1 Republic After you execute a maneuver you may spend 1 charge to perform a red evade action, even while stressed
2 "Chopper" N/A 1 Rebel Action: spend 1 non-recurring charge from another equipped upgrade to recover 1 shield

Action: spend 2 shields to recover 1 non-recurring charge on an equipped upgrade

2 "Genius" N/A 1 Scum After you fully execute a maneuver, if you have not dropped or launched a device this round, you may drop 1 bomb
7 M9-G8 N/A 1 Resistance While a ship you are locking performs an attack, you may choose 1 attack die. If you do, the attacker rerolls that die.
3/3/4/6 R2 Astromech 2 No N/A After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield
6 R2-A6 N/A 1 Republic After you reveal your dial, you may set your dial to a maneuver of the same bearing of a speed 1 higher or lower
5 R2-C4 N/A 1 Republic While you perform an attack, you may spend 1 evade token to change 1 focus result to a hit result
4/4/5/7 R2-D2 3 1 Rebel After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield
4 R2-HA N/A 1 Resistance While you defend, you may spend your lock on the attacker to reroll any number of your defense dice
3 R3 Astromech N/A No N/A You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Target Lock action, you may acquire a lock.
2 R4 Astromech Charges No small ship only Decrease the difficulty of your speed 1-2 basic maneuvers.
4 R4-P Astromech 2 No Republic Before you execute a basic maneuver, you may spend 1 charge. If you do, while you execute that maneuver, reduce its difficulty.
5 R4-P17 2 1 Republic After you fully execute a red maneuver, you may spend 1 charge to perform an action, even while stressed.
5 R4-P44 N/A 1 Republic After you fully execute a red maneuver, if there is an enemy ship in you bullseye arc, gain 1 calculate token.
4 R5 Astromech 2 No N/A Action: Spend 1 charge to repair 1 facedown damage card.

Action: Repair 1 faceup Ship damage card

6 R5-D8 3 1 Rebel Action: spend 1 charge to repair 1 facedown damage card

Action: Repair 1 faceup Ship damage card

4 R5-P8 3 1 Scum While you perform an attack against a defender in your forward arc, you may spend 1 charge to reroll 1 attack die. If the rerolled result is a Crit result, suffer 1 critical damage.
0 R5-TK N/A 1 Scum You can perform attacks against friendly ships.
5 R5-X3 2 1 Resistance Before you activate or engage, you may spend 1 charge to ignore obstacles until the end of this phase.

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