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!Charges |
!Charges |
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!Limit |
!Limit |
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+ | !Deck building |
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− | !Faction Lmited |
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!Description |
!Description |
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− | |N/A |
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|0-6 variable |
|0-6 variable |
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|N/A |
|N/A |
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|You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Target Lock action, you may acquire a lock. |
|You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Target Lock action, you may acquire a lock. |
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+ | |Charges |
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+ | |small ship only |
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Revision as of 05:45, 22 October 2019
Cost | Astromech Name | Charges | Limit | Deck building | Description |
---|---|---|---|---|---|
0-6 variable | BB Astromech | 2 | No | Resistance | Before you execute a blue maneuver you may spend 1 charge to perform a barrel roll action |
2-8 variable | BB-8 | 2 | 1 | Resistance | Before you execute a blue maneuver you may spend 1 charge to perform a barrel roll or boost action |
7 | C1-10P | 2 | 1 | Republic | After you execute a maneuver you may spend 1 charge to perform a red evade action, even while stressed |
2 | "Chopper" | N/A | 1 | Rebel | Action: spend 1 non-recurring charge from another equipped upgrade to recover 1 shield
Action: spend 2 shields to recover 1 non-recurring charge on an equipped upgrade |
2 | "Genius" | N/A | 1 | Scum | After you fully execute a maneuver, if you have not dropped or launched a device this round, you may drop 1 bomb |
7 | M9-G8 | N/A | 1 | Resistance | While a ship you are locking performs an attack, you may choose 1 attack die. If you do, the attacker rerolls that die. |
3/3/4/6 | R2 Astromech | 2 | No | N/A | After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield |
6 | R2-A6 | N/A | 1 | Republic | After you reveal your dial, you may set your dial to a maneuver of the same bearing of a speed 1 higher or lower |
5 | R2-C4 | N/A | 1 | Republic | While you perform an attack, you may spend 1 evade token to change 1 focus result to a hit result |
4/4/5/7 | R2-D2 | 3 | 1 | Rebel | After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield |
4 | R2-HA | N/A | 1 | Resistance | While you defend, you may spend your lock on the attacker to reroll any number of your defense dice |
3 | R3 Astromech | N/A | No | N/A | You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Target Lock action, you may acquire a lock. |
2 | R4 Astromech | Charges | No | small ship only | Decrease the difficulty of your speed 1-2 basic maneuvers. |
4 | R4-P Astromech | 2 | No | Republic | Before you execute a basic maneuver, you may spend 1 charge. If you do, while you execute that maneuver, reduce its difficulty. |
5 | R4-P17 | 2 | 1 | Republic | After you fully execute a red maneuver, you may spend 1 charge to perform an action, even while stressed. |
5 | R4-P44 | N/A | 1 | Republic | After you fully execute a red maneuver, if there is an enemy ship in you bullseye arc, gain 1 calculate token. |
4 | R5 Astromech | 2 | No | N/A | Action: Spend 1 charge to repair 1 facedown damage card.
Action: Repair 1 faceup Ship damage card |
6 | R5-D8 | 3 | 1 | Rebel | Action: spend 1 charge to repair 1 facedown damage card
Action: Repair 1 faceup Ship damage card |
4 | R5-P8 | 3 | 1 | Scum | While you perform an attack against a defender in your forward arc, you may spend 1 charge to reroll 1 attack die. If the rerolled result is a Crit result, suffer 1 critical damage. |
0 | R5-TK | N/A | 1 | Scum | You can perform attacks against friendly ships. |
5 | R5-X3 | 2 | 1 | Resistance | Before you activate or engage, you may spend 1 charge to ignore obstacles until the end of this phase. |
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