(Added a summary table of astromechs for ease of browsing. This was something the 1st edition wiki had.)
Tag: Visual edit
m (added links to astromechs)
Tag: Visual edit
Line 3: Line 3:
 
!Astromech Name
 
!Astromech Name
 
!Charges
 
!Charges
  +
!Limit
!Limited
 
 
!Faction Lmited
 
!Faction Lmited
 
!Description
 
!Description
 
|-
 
|-
 
|2
 
|2
|R4 Astromech
+
|[[R4 Astromech]]
|
+
|N/A
 
|No
 
|No
|
+
|N/A
 
|Decrease the difficulty of your speed 1-2 basic maneuvers
 
|Decrease the difficulty of your speed 1-2 basic maneuvers
 
|-
 
|-
|0/1/2/3/4/5/6 variable
+
|0-6 variable
|BB Astromech
+
|[[BB Astromech]]
 
|2
 
|2
 
|No
 
|No
Line 21: Line 21:
 
|Before you execute a blue maneuver you may spend 1 charge to perform a barrel roll action
 
|Before you execute a blue maneuver you may spend 1 charge to perform a barrel roll action
 
|-
 
|-
|2/3/4/5/6/7/8 variable
+
|2-8 variable
  +
|[[BB-8 (Astromech)|BB-8]]
|BB-8
 
 
|2
 
|2
  +
|1
|unique
 
 
|Resistance
 
|Resistance
 
|Before you execute a blue maneuver you may spend 1 charge to perform a barrel roll or boost action
 
|Before you execute a blue maneuver you may spend 1 charge to perform a barrel roll or boost action
 
|-
 
|-
 
|7
 
|7
|C1-10P
+
|[[C1-10P]]
 
|2
 
|2
  +
|1
|unique
 
 
|Republic
 
|Republic
 
|After you execute a maneuver you may spend 1 charge to perform a red evade action, even while stressed
 
|After you execute a maneuver you may spend 1 charge to perform a red evade action, even while stressed
 
|-
 
|-
 
|2
 
|2
|"Chopper"
+
|[["Chopper" (Astromech)|"Chopper"]]
 
|N/A
 
|N/A
  +
|1
|unique
 
 
|Rebel
 
|Rebel
 
|'''Action:''' spend 1 non-recurring charge from another equipped upgrade to recover 1 shield
 
|'''Action:''' spend 1 non-recurring charge from another equipped upgrade to recover 1 shield
Line 44: Line 44:
 
|-
 
|-
 
|2
 
|2
|"Genius"
+
|[["Genius"]]
 
|N/A
 
|N/A
  +
|1
|unique
 
 
|Scum
 
|Scum
 
|After you fully execute a maneuver, if you have not dropped or launched a device this round, you may drop 1 bomb
 
|After you fully execute a maneuver, if you have not dropped or launched a device this round, you may drop 1 bomb
 
|-
 
|-
 
|7
 
|7
|M9-G8
+
|[[M9-G8]]
|
+
|N/A
  +
|1
|unique
 
 
|Resistance
 
|Resistance
 
|While a ship you are locking performs an attack, you may choose 1 attack die. If you do, the attacker rerolls that die.
 
|While a ship you are locking performs an attack, you may choose 1 attack die. If you do, the attacker rerolls that die.
 
|-
 
|-
 
|3/3/4/6
 
|3/3/4/6
|R2 Astromech
+
|[[R2 Astromech]]
 
|2
 
|2
 
|No
 
|No
|
+
|N/A
 
|After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield
 
|After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield
 
|-
 
|-
 
|6
 
|6
|R2-A6
+
|[[R2-A6]]
|
+
|N/A
  +
|1
|unique
 
 
|Republic
 
|Republic
 
|After you reveal your dial, you may set your dial to a maneuver of the same bearing of a speed 1 higher or lower
 
|After you reveal your dial, you may set your dial to a maneuver of the same bearing of a speed 1 higher or lower
 
|-
 
|-
 
|5
 
|5
|R2-C4
+
|[[R2-C4]]
|
+
|N/A
  +
|1
|unique
 
 
|Republic
 
|Republic
 
|While you perform an attack, you may spend 1 evade token to change 1 focus result to a hit result
 
|While you perform an attack, you may spend 1 evade token to change 1 focus result to a hit result
 
|-
 
|-
 
|4/4/5/7
 
|4/4/5/7
|R2-D2
+
|[[R2-D2 (Astromech)|R2-D2]]
 
|3
 
|3
  +
|1
|unique
 
 
|Rebel
 
|Rebel
 
|After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield
 
|After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield
 
|-
 
|-
 
|4
 
|4
|R2-HA
+
|[[R2-HA]]
|
+
|N/A
  +
|1
|unique
 
 
|Resistance
 
|Resistance
 
|While you defend, you may spend your lock on the attacker to reroll any number of your defense dice
 
|While you defend, you may spend your lock on the attacker to reroll any number of your defense dice
 
|-
 
|-
 
|3
 
|3
|R3 Astromech
+
|[[R3 Astromech]]
|
+
|N/A
|
+
|No
|
+
|N/A
 
|You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Target Lock action, you may acquire a lock.
 
|You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Target Lock action, you may acquire a lock.
 
|-
 
|-
 
|4
 
|4
|R4-P Astromech
+
|[[R4-P Astromech]]
 
|2
 
|2
|
+
|No
 
|Republic
 
|Republic
 
|Before you execute a basic maneuver, you may spend 1 charge. If you do, while you execute that maneuver, reduce its difficulty.
 
|Before you execute a basic maneuver, you may spend 1 charge. If you do, while you execute that maneuver, reduce its difficulty.
 
|-
 
|-
 
|5
 
|5
|R4-P17
+
|[[R4-P17]]
 
|2
 
|2
  +
|1
|unique
 
 
|Republic
 
|Republic
 
|After you fully execute a red maneuver, you may spend 1 charge to perform an action, even while stressed.
 
|After you fully execute a red maneuver, you may spend 1 charge to perform an action, even while stressed.
 
|-
 
|-
 
|5
 
|5
|R4-P44
+
|[[R4-P44]]
|
+
|N/A
  +
|1
|unique
 
 
|Republic
 
|Republic
 
|After you fully execute a red maneuver, if there is an enemy ship in you bullseye arc, gain 1 calculate token.
 
|After you fully execute a red maneuver, if there is an enemy ship in you bullseye arc, gain 1 calculate token.
 
|-
 
|-
 
|4
 
|4
|R5 Astromech
+
|[[R5 Astromech]]
 
|2
 
|2
|
+
|No
|
+
|N/A
 
|'''Action:''' Spend 1 charge to repair 1 facedown damage card.
 
|'''Action:''' Spend 1 charge to repair 1 facedown damage card.
 
'''Action:''' Repair 1 faceup '''Ship''' damage card
 
'''Action:''' Repair 1 faceup '''Ship''' damage card
 
|-
 
|-
 
|6
 
|6
|R5-D8
+
|[[R5-D8]]
 
|3
 
|3
  +
|1
|unique
 
 
|Rebel
 
|Rebel
 
|'''Action:''' spend 1 charge to repair 1 facedown damage card
 
|'''Action:''' spend 1 charge to repair 1 facedown damage card
Line 137: Line 137:
 
|-
 
|-
 
|4
 
|4
|R5-P8
+
|[[R5-P8]]
 
|3
 
|3
  +
|1
|unique
 
 
|Scum
 
|Scum
 
|While you perform an attack against a defender in your forward arc, you may spend 1 charge to reroll 1 attack die. If the rerolled result is a Crit result, suffer 1 critical damage.
 
|While you perform an attack against a defender in your forward arc, you may spend 1 charge to reroll 1 attack die. If the rerolled result is a Crit result, suffer 1 critical damage.
 
|-
 
|-
 
|0
 
|0
|R5-TK
+
|[[R5-TK]]
|
+
|N/A
  +
|1
|unique
 
 
|Scum
 
|Scum
 
|You can perform attacks against friendly ships.
 
|You can perform attacks against friendly ships.
 
|-
 
|-
 
|5
 
|5
|R5-X3
+
|[[R5-X3]]
 
|2
 
|2
  +
|1
|unique
 
 
|Resistance
 
|Resistance
 
|Before you activate or engage, you may spend 1 charge to ignore obstacles until the end of this phase.
 
|Before you activate or engage, you may spend 1 charge to ignore obstacles until the end of this phase.

Revision as of 05:43, 22 October 2019

Cost Astromech Name Charges Limit Faction Lmited Description
2 R4 Astromech N/A No N/A Decrease the difficulty of your speed 1-2 basic maneuvers
0-6 variable BB Astromech 2 No Resistance Before you execute a blue maneuver you may spend 1 charge to perform a barrel roll action
2-8 variable BB-8 2 1 Resistance Before you execute a blue maneuver you may spend 1 charge to perform a barrel roll or boost action
7 C1-10P 2 1 Republic After you execute a maneuver you may spend 1 charge to perform a red evade action, even while stressed
2 "Chopper" N/A 1 Rebel Action: spend 1 non-recurring charge from another equipped upgrade to recover 1 shield

Action: spend 2 shields to recover 1 non-recurring charge on an equipped upgrade

2 "Genius" N/A 1 Scum After you fully execute a maneuver, if you have not dropped or launched a device this round, you may drop 1 bomb
7 M9-G8 N/A 1 Resistance While a ship you are locking performs an attack, you may choose 1 attack die. If you do, the attacker rerolls that die.
3/3/4/6 R2 Astromech 2 No N/A After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield
6 R2-A6 N/A 1 Republic After you reveal your dial, you may set your dial to a maneuver of the same bearing of a speed 1 higher or lower
5 R2-C4 N/A 1 Republic While you perform an attack, you may spend 1 evade token to change 1 focus result to a hit result
4/4/5/7 R2-D2 3 1 Rebel After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield
4 R2-HA N/A 1 Resistance While you defend, you may spend your lock on the attacker to reroll any number of your defense dice
3 R3 Astromech N/A No N/A You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Target Lock action, you may acquire a lock.
4 R4-P Astromech 2 No Republic Before you execute a basic maneuver, you may spend 1 charge. If you do, while you execute that maneuver, reduce its difficulty.
5 R4-P17 2 1 Republic After you fully execute a red maneuver, you may spend 1 charge to perform an action, even while stressed.
5 R4-P44 N/A 1 Republic After you fully execute a red maneuver, if there is an enemy ship in you bullseye arc, gain 1 calculate token.
4 R5 Astromech 2 No N/A Action: Spend 1 charge to repair 1 facedown damage card.

Action: Repair 1 faceup Ship damage card

6 R5-D8 3 1 Rebel Action: spend 1 charge to repair 1 facedown damage card

Action: Repair 1 faceup Ship damage card

4 R5-P8 3 1 Scum While you perform an attack against a defender in your forward arc, you may spend 1 charge to reroll 1 attack die. If the rerolled result is a Crit result, suffer 1 critical damage.
0 R5-TK N/A 1 Scum You can perform attacks against friendly ships.
5 R5-X3 2 1 Resistance Before you activate or engage, you may spend 1 charge to ignore obstacles until the end of this phase.

All items (28)

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