Cost Astromech Name Charges Limited Faction Lmited Description
2 R4 Astromech No Decrease the difficulty of your speed 1-2 basic maneuvers
0/1/2/3/4/5/6 variable BB Astromech 2 No Resistance Before you execute a blue maneuver you may spend 1 charge to perform a barrel roll action
2/3/4/5/6/7/8 variable BB-8 2 unique Resistance Before you execute a blue maneuver you may spend 1 charge to perform a barrel roll or boost action
7 C1-10P 2 unique Republic After you execute a maneuver you may spend 1 charge to perform a red evade action, even while stressed
2 "Chopper" N/A unique Rebel Action: spend 1 non-recurring charge from another equipped upgrade to recover 1 shield

Action: spend 2 shields to recover 1 non-recurring charge on an equipped upgrade

2 "Genius" N/A unique Scum After you fully execute a maneuver, if you have not dropped or launched a device this round, you may drop 1 bomb
7 M9-G8 unique Resistance While a ship you are locking performs an attack, you may choose 1 attack die. If you do, the attacker rerolls that die.
3/3/4/6 R2 Astromech 2 No After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield
6 R2-A6 unique Republic After you reveal your dial, you may set your dial to a maneuver of the same bearing of a speed 1 higher or lower
5 R2-C4 unique Republic While you perform an attack, you may spend 1 evade token to change 1 focus result to a hit result
4/4/5/7 R2-D2 3 unique Rebel After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield
4 R2-HA unique Resistance While you defend, you may spend your lock on the attacker to reroll any number of your defense dice
3 R3 Astromech You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Target Lock action, you may acquire a lock.
4 R4-P Astromech 2 Republic Before you execute a basic maneuver, you may spend 1 charge. If you do, while you execute that maneuver, reduce its difficulty.
5 R4-P17 2 unique Republic After you fully execute a red maneuver, you may spend 1 charge to perform an action, even while stressed.
5 R4-P44 unique Republic After you fully execute a red maneuver, if there is an enemy ship in you bullseye arc, gain 1 calculate token.
4 R5 Astromech 2 Action: Spend 1 charge to repair 1 facedown damage card.

Action: Repair 1 faceup Ship damage card

6 R5-D8 3 unique Rebel Action: spend 1 charge to repair 1 facedown damage card

Action: Repair 1 faceup Ship damage card

4 R5-P8 3 unique Scum While you perform an attack against a defender in your forward arc, you may spend 1 charge to reroll 1 attack die. If the rerolled result is a Crit result, suffer 1 critical damage.
0 R5-TK unique Scum You can perform attacks against friendly ships.
5 R5-X3 2 unique Resistance Before you activate or engage, you may spend 1 charge to ignore obstacles until the end of this phase.

All items (24)

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