| Upgrade Name | Point Cost | Restrictions | Atk Str | Effect |
|---|---|---|---|---|
| Underslung Blaster Cannon | 2 | Unlimited | 2 | After an enemy ship executes a maneuver, you may perform this attack against it as a bonus attack. Attack: Range 1 Your dice can be modified only by spending a lock for the default effect. Adds a white turret rotate action. |
| Autoblasters | 7 | Banned in Standard (Unlimited) | 2 | Attack: Range 1-2 If the defender is in your bullseye arc, roll 1 additional die. During the Neutralize Results step, if you are not in the defender's primary arc, results do not cancel results. |
| Heavy Laser Cannon | 4 | Unlimited | 4 | Attack: Bullseye Only Range 2-3 After the Modify Attack Dice step, change all crit results to hit results. |
| Proton Cannons | 4 | Unlimited | 4 | Attack: Bullseye Only Range 2-3 Spend two charges, change 1 focus or hit to a crit result. |
| Ion Cannon | 6 | Unlimited | 3 | Attack: If this attack hits, spend 1 hit or crit results to cause the defender to suffer 1 damage. All remaining hit/crit results inflict ion tokens instead of damage. |
| Jamming Beam | 0 | Unlimited | 3 | Attack: If this attack hits, all hit/crit results inflict jam tokens instead of damage. |
| Tractor Beam | 4 | Unlimited | 3 | Attack: If this attack hits, all hit/crit results inflict tractor tokens instead of damage. |
| Synched Laser Cannon | 7 | Unlimited | 3 | Attack: Range 2-3 If you are calculating, the defender does not apply the range bonus. |
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