Upgrade Name | Point
Cost |
Restrictions | Chrg
# |
Deploy | Detonation |
---|---|---|---|---|---|
Bomblet Generator | 2 | Unlimited/ 2 device slots | 2 | During the System Phase, you may spend 1 charge to drop a Bomblet with the 1 straight template. At the start of the Activation Phase, you may spend 1 shield to recover 2 charges. | At the end of the Activation Phase, this device detonates.
When this device detonates, each ship and remote at range 0-1 rolls 2 attack dice. Each ship and remote suffers 1 damage for each hit/crit result. |
Conner Nets | 3 | Unlimited | 1 | During the System Phase, you may spend 1 charge to drop a Conner Net using the 1 straight template.
This card's charges cannot be recovered. |
After a ship overlaps or moves through this device, it detonates.
|
DRK-1 Probe Droids | 5 | Limited 1 | 2 | During the End Phase, you may spend 1 charge to drop or launch 1 DRK-1 Probe Droid using a speed 3 template. This card's charges cannot be recovered. |
N/A |
Electro-Proton Bomb | 10 | Limited 1 req. reload action and takes a mod AND a device slot | 1 | During the System Phase, you may spend 1 charge to drop an Electro-Proton Bomb with the 1 straight template. Then place 1 Fuse marker on that device. This card's charges cannot be recovered. |
At the end of the Activation Phase, this device detonates. When this device detonates, each ship and remote at range 0-2 rolls 4 attack dice. Each ship loses 1 shield for each blank result, gains 1 ion token for each focus/hit result and gains 1 disarm token for each crit result. Each remote loses 1 shield for each blank result and suffers 1 damage for each focus/hit result. |
Proton Bombs | 4 | Unlimited | 2 | During the System Phase, you may spend 1 charge to drop a Proton Bomb using the 1 straight template. | At the end of the Activation Phase, this device detonates.
When this device detonates, each ship and remote at range 0-1 suffers 1 critical damage. |
Proximity Mines | 6 | Unlimited | 2 | During the System Phase, you may spend 1 charge to drop a Proximity Mine using the 1 straight template. | After a ship overlaps or moves through this device, it detonates.
When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 damage plus 1 hit/crit damage for each matching result. |
Seismic Charges | 3 | Unlimited | 2 | During the System Phase, you may spend 1 charge to drop a Seismic Charge with the 1 straight template. | At the end of the Activation Phase, this device detonates.
When this device detonates, choose 1 obstacle at range 0-1. Each ship and remote at range 0-1 of the obstacle suffers 1 damage. Then remove that obstacle. |
Cluster Mines | 7 | Unlimited | 1 | During the System Phase, you may spend 1 charge to drop a Cluster Mine set using the 1 straight template. This card's charge cannot be recovered. | When each of these devices detonates, that ship rolls 2 attack dice. That ship then suffers 1 hit/crit damage for each matching result. |
All items (11)