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{| class="article-table"
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!Upgrade Name
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!Point
  +
Cost
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!Restrictions
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!Charge
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<nowiki>#</nowiki>
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!Deploy
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!Detonation
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|-
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|[[Bomblet Generator]]
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|5
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|Unlimited/ 2 device slots
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|2
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|During the System Phase, you may spend 1 charge to drop a Bomblet with the 1 straight template. At the start of the Activation Phase, you may spend 1 shield to recover 2 charges.
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|At the end of the Activation Phase, this device detonates.
   
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When this device detonates, each ship and remote at range 0-1 rolls 2 attack dice. Each ship and remote suffers 1 damage for each hit/crit result.
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|-
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|[[Conner Nets]]
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|6
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|Unlimited
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|1
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|During the System Phase, you may spend 1 charge to drop a Conner Net using the 1 straight template.
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''This card's charges cannot be recovered.''
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|After a ship overlaps or moves through this device, it detonates.<br>
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<br>
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When this device detonates, the ship suffers 1 damage and gains 3 ion tokens.
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|-
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|[[DRK-1 Probe Droids]]
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|5
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|Limited 1
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|2
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|During the End Phase, you may spend 1 charge to drop or launch 1 DRK-1 Probe Droid using a speed 3 template.<br>
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''This card's charges cannot be recovered.''
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|N/A
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|-
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|[[Electro-Proton Bomb]]
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|12
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|Limited 1 req. reload action and takes a mod AND a device slot
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|1
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|During the System Phase, you may spend 1 charge to drop an Electro-Proton Bomb with the 1  straight template. Then place 1 Fuse marker on that device.<br>
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''This card's charges cannot be recovered.''
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|At the end of the Activation Phase, this device detonates. When this device detonates, each ship and remote at range 0-2 rolls 4 attack dice. Each ship loses 1 shield for each blank result, gains 1 ion token for each focus/hit result and gains 1 disarm token for each crit result. Each remote loses 1 shield for each blank result and suffers 1 damage for each focus/hit result.
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|-
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|[[Proton Bombs]]
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|5
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|Unlimited
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|2
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|During the System Phase, you may spend 1 charge to drop a Proton Bomb using the 1 straight template.
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|At the end of the Activation Phase, this device detonates.
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When this device detonates, each ship and remote at range 0-1 suffers 1 critical damage.
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|-
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|[[Proximity Mines]]
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|6
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|Unlimited
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|2
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|During the System Phase, you may spend 1 charge to drop a Proximity Mine using the 1 straight template.
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|After a ship overlaps or moves through this device, it detonates.
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When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 damage plus 1 hit/crit damage for each matching result.
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|-
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|[[Seismic Charges]]
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|3
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|Unlimited
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|2
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|During the System Phase, you may spend 1 charge to drop a Seismic Charge with the 1 straight template.
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|At the end of the Activation Phase, this device detonates.
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When this device detonates, choose 1 obstacle at range 0-1. Each ship and remote at range 0-1 of the obstacle suffers 1  damage. Then remove that obstacle.
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|}
 
[[Category:Upgrades]]
 
[[Category:Upgrades]]

Revision as of 03:15, January 23, 2020

Upgrade Name Point

Cost

Restrictions Charge

#

Deploy Detonation
Bomblet Generator 5 Unlimited/ 2 device slots 2 During the System Phase, you may spend 1 charge to drop a Bomblet with the 1 straight template. At the start of the Activation Phase, you may spend 1 shield to recover 2 charges. At the end of the Activation Phase, this device detonates.

When this device detonates, each ship and remote at range 0-1 rolls 2 attack dice. Each ship and remote suffers 1 damage for each hit/crit result.

Conner Nets 6 Unlimited 1 During the System Phase, you may spend 1 charge to drop a Conner Net using the 1 straight template.

This card's charges cannot be recovered.

After a ship overlaps or moves through this device, it detonates.


When this device detonates, the ship suffers 1 damage and gains 3 ion tokens.

DRK-1 Probe Droids 5 Limited 1 2 During the End Phase, you may spend 1 charge to drop or launch 1 DRK-1 Probe Droid using a speed 3 template.

This card's charges cannot be recovered.

N/A
Electro-Proton Bomb 12 Limited 1 req. reload action and takes a mod AND a device slot 1 During the System Phase, you may spend 1 charge to drop an Electro-Proton Bomb with the 1  straight template. Then place 1 Fuse marker on that device.

This card's charges cannot be recovered.

At the end of the Activation Phase, this device detonates. When this device detonates, each ship and remote at range 0-2 rolls 4 attack dice. Each ship loses 1 shield for each blank result, gains 1 ion token for each focus/hit result and gains 1 disarm token for each crit result. Each remote loses 1 shield for each blank result and suffers 1 damage for each focus/hit result.
Proton Bombs 5 Unlimited 2 During the System Phase, you may spend 1 charge to drop a Proton Bomb using the 1 straight template. At the end of the Activation Phase, this device detonates.

When this device detonates, each ship and remote at range 0-1 suffers 1 critical damage.

Proximity Mines 6 Unlimited 2 During the System Phase, you may spend 1 charge to drop a Proximity Mine using the 1 straight template. After a ship overlaps or moves through this device, it detonates.

When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 damage plus 1 hit/crit damage for each matching result.

Seismic Charges 3 Unlimited 2 During the System Phase, you may spend 1 charge to drop a Seismic Charge with the 1 straight template. At the end of the Activation Phase, this device detonates.

When this device detonates, choose 1 obstacle at range 0-1. Each ship and remote at range 0-1 of the obstacle suffers 1  damage. Then remove that obstacle.

All items (9)

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