Standard Charges.jpg

Some ship and upgrade cards have charges which are used to track limited resources such as the finite ammo of some weapons. There are two types of charges: Charge (standard charge) and Force (Force charge).

Force Charges.jpg

While standard charges can represent anything from limited munitions to exhaustible abilities that can only be performed infrequently, Force charges represent how some pilots or crew members can exert their influence over the Force. Each card with a charge limit (the golden number) starts the game with a number of Charge equal to the charge limit. Each Charge starts on its active side.

Each card with a Force capacity (the purple number) starts the game with a number of Force equal to the Force capacity. Each Force starts on its active side.

While it performs an attack, a ship can spend any number of Force during the Attack Dice step to change that number of its Action: Focus results to Hit results. While it defends, a ship can spend any number of Force during the Defense Dice step to change that number of its Action: Focus results to Action: Evade results.

Recurring Charge Symbol.jpg

Some charge limits and all Force capacities have a recurring charge symbol. During the End Phase, each card with a recurring charge symbol recovers one charge.

  • If an upgrade card has a charge limit, the Charge are placed above that upgrade card (not the ship card it is attached to).
    • If an upgrade card instructs the ship to spend Charge, those Charge are spent from that upgrade card.
  • If an upgrade card has a Force capacity, this increases the Force capacity of the ship. The Force are placed above the ship card it is attached to (not the upgrade card).
    • A ship card that does not have a Force capacity on its ship card has a Force capacity of “0,” but that capacity can be increased by upgrade cards that have a Force capacity.
    • During the End Phase, each ship with a Force capacity recovers only one Force regardless of the number of recurring charge symbols that appear on its upgrade cards.
    • If an upgrade card instructs the ship to spend Force, those Force are spent from the ship card.
  • When an effect instructs a ship to recover a charge, an inactive charge on that ship (ship or upgrade card) is flipped to its active side. A card cannot recover a charge if all of its charges are on their active side.
  • When an effect instructs a ship to lose a charge, a charge assigned to the relevant card is flipped to the inactive side.
  • When a ship spends a charge, that charge is flipped to its inactive side. A ship cannot spend a charge for an effect if all of its charges that are available for that effect are already inactive.
  • Ship charges are charges on ship cards and upgrade charges are charges on upgrade cards.
  • The Charge associated with charge limits that have the recurring charge symbol are called recurring charges. Alternatively Charge associated with charge limits that do not have the recurring charge symbol are called non-recurring charges.
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