During the System Phase, if any of this card's are inactive, you must spend 1 to drop 1 concussion bomb, if able. Otherwise, you may spend 1 to drop 1 concussion bomb.
At the end of the Activation Phase, this device detonates. When this device detonates, each ship and remote at range 0–1 is dealt 1 facedown damage card. Then, each ship at range 0–1 must expose 1 damage card unless it chooses to gain 1 strain token.