X-Wing Miniatures: Second Edition Wiki
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''This article is a stub. You can improve it by adding more information or improving its layout.''
== Damage Deck ==
 
There are a total of 33 critical hit cards in the Damage Deck. Each card is numbered and its distribution in the deck is as follows:
 
# Panicked Pilot (x2)
 
# Blinded Pilot (x2)
 
# Wounded Pilot (x2)
 
# Stunned Pilot (x2)
 
# Console Fire (x2)
 
# Damaged Engine (x2)
 
# Weapons Failure (x2)
 
# Hull Breach (x2)
 
# Structural Damage (x2)
 
# Damaged Sensor Array (x2)
 
# Loose Stabilizer (x2)
 
# Disabled Power Regulator (x2)
 
# Fuel Leak (x4)
 
# Direct Hit (x5)
 
   
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Damage can be dealt by a number of effects, including attacks, card abilities, and obstacles.
=== Card Details ===
 
{| class="article-table"
 
! style="text-align:center;"|Panicked Pilot
 
! style="text-align:center;"|Blinded Pilot
 
! style="text-align:center;"|Wounded Pilot
 
! style="text-align:center;"|Stunned Pilot
 
|-
 
|[[File:Panicked_Pilot.png|thumb|150px]]
 
|[[File:Blinded_Pilot.png|thumb|150px]]
 
|[[File:Wounded_Pilot.png|thumb|150px]]
 
|[[File:Stunned_Pilot.png|thumb|150px]]
 
|-
 
| style="text-align:center;"|'''''Pilot'''''
 
| style="text-align:center;"|'''''Pilot'''''
 
| style="text-align:center;"|'''''Pilot'''''
 
| style="text-align:center;"|'''''Pilot'''''
 
|-
 
|Gain 2 stress tokens. Then repair this card
 
|While you perform an attack, you can modify your dice only by spending '''''force''''' for their default effect.
 
'''Action:''' Repair this card.
 
|After you perform an action, roll 1 attack die. On a '''''hit''''' or '''''critical hit''''' result, gain 1 stress token.
 
'''Action:''' Repair this card.
 
|After you execute a maneuver, if you moved through or overlapped an obstacle, suffer 1 '''''hit''''' damage.
 
|-
 
! style="text-align:center;"|Console Fire
 
! style="text-align:center;"|Damaged Engine
 
! style="text-align:center;"|Weapons Failure
 
! style="text-align:center;"|Hull Breach
 
|-
 
| style="text-align:center;"|[[File:Console_Fire.png|thumb|150px]]
 
| style="text-align:center;"|[[File:Damaged_Engine.png|thumb|150px]]
 
| style="text-align:center;"|[[File:Weapons_Failure.png|thumb|150px]]
 
| style="text-align:center;"|[[File:Hull_Breach.png|thumb|150px]]
 
|-
 
| style="text-align:center;"|'''''Ship'''''
 
| style="text-align:center;"|'''''Ship'''''
 
| style="text-align:center;"|'''''Ship'''''
 
| style="text-align:center;"|'''''Ship'''''
 
|-
 
|Before you engage, roll 1 attack die. On a '''''hit''''' result, suffer 1 '''''hit''''' damage.
 
   
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When you suffer damage, it affects shields first. Each shield token cancels one '''Hit Damage ('''{{Damage|hit}}) or '''Crit Damage''' ({{Damage|crit}}). If you have no shields, you instead receive damage cards: a Hit Damage deals a facedown damage card, while a Crit Damage deals a faceup damage card, and you must follow the damage card's text.
'''Action:''' Repair this card.
 
|Increase the difficulty of your turn maneuvers ('''''hard left''''' and '''''hard right''''')
 
|While you perform an attack, roll 1 fewer attack die.
 
   
  +
Being dealt a damage card by an effect is not the same as suffering damage. If an effect gives you a facedown or faceup damage card, shields do not block this effect.
'''Action:''' Repair this card.
 
|Before you would suffer 1 or more '''''hit''''' damage, suffer that much '''''critical hit''''' damage instead.
 
   
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Faceup damage cards have special effects that can hamper or a ship or threaten it with more damage, such as {{Crit|Blinded Pilot}} or {{Crit|Fuel Leak}}. For a list of all damage cards and their effects, see [[Damage Cards]].
'''Action:''' Repair this card.
 
|-
 
! style="text-align:center;"|Structural Damage
 
! style="text-align:center;"|Damaged Sensor Array
 
! style="text-align:center;"|Loose Stabilizer
 
! style="text-align:center;"|Disabled Power Regulator
 
|-
 
|[[File:Structural_Damage.png|thumb|150px]]
 
|[[File:Damaged_Sensor.png|thumb|150px]]
 
|[[File:Loose_Stabilizer.png|thumb|150px]]
 
|[[File:Disabled_Power_Regulator.png|thumb|150px]]
 
|-
 
| style="text-align:center;"|'''''Ship'''''
 
| style="text-align:center;"|'''''Ship'''''
 
| style="text-align:center;"|'''''Ship'''''
 
| style="text-align:center;"|'''''Ship'''''
 
|-
 
|While you defend, roll 1 fewer defense die.
 
|You cannot perform any actions except the '''''focus''''' action and actions from damage cards.
 
   
 
== Expose a Damage Card ==
'''Action:''' Repair this card.
 
  +
Exposing a damage card flips a facedown damage card faceup. This is not the same as suffering damage, but its effect (such as exposing a {{crit|Direct Hit}} damage card) could deal additional damage.
|After you execute a non-straight maneuver ('''''straight''''') suffer 1 '''''hit''''' damage and repair this card.
 
   
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== Repairing Damage ==
'''''Action:''''' Repair this card.
 
  +
If an effect instructs a player to repair a damage card, they can repair either a faceup or facedown damage card. To repair a faceup damage card, that card is flipped facedown. To repair a facedown damage card, that card is discarded to the damage card discard pile.
|Before you engage, gain 1 ion token.
 
   
 
== Damaged ==
After you execute an ion maneuver, repair this card.
 
  +
A ship counts as "damaged" if it has one or more Damage Cards.
|-
 
! style="text-align:center;"|Fuel Leak
 
! style="text-align:center;"|Direct Hit!
 
!
 
!
 
|-
 
|[[File:Fuel_Leak.png|thumb|150px]]
 
|[[File:Direct_Hit.png|thumb|150px]]
 
|
 
|
 
|-
 
| style="text-align:center;"|'''''Ship'''''
 
| style="text-align:center;"|'''''Ship'''''
 
|
 
|
 
|-
 
|After you suffer 1 '''''critical hit''''' damage, suffer 1 '''''hit''''' damage and repair this card.
 
   
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Having or losing shields is irrelevant -- only having a damage card counts. For example, a ship that receives a damage card directly (under its shields) from [[Seyn Marana|Seyn]] becomes damaged even though it has all its shields. A [[A/SF-01 B-Wing|B-Wing]] that suffers 4 damage to its shields does not count as damaged, as it did not receive any damage cards.[[Category:Content]]
'''Action:''' Repair this card.
 
|Suffer 1 '''''hit''''' damage. Then repair this card.
 
|
 
|
 
|}
 
[[Category:Content]]
 

Latest revision as of 15:46, 9 March 2020

This article is a stub. You can improve it by adding more information or improving its layout.

Damage can be dealt by a number of effects, including attacks, card abilities, and obstacles.

When you suffer damage, it affects shields first. Each shield token cancels one Hit Damage (Hit) or Crit Damage (Critical Hit). If you have no shields, you instead receive damage cards: a Hit Damage deals a facedown damage card, while a Crit Damage deals a faceup damage card, and you must follow the damage card's text.

Being dealt a damage card by an effect is not the same as suffering damage. If an effect gives you a facedown or faceup damage card, shields do not block this effect.

Faceup damage cards have special effects that can hamper or a ship or threaten it with more damage, such as Blinded Pilot or Fuel Leak. For a list of all damage cards and their effects, see Damage Cards.

Expose a Damage Card

Exposing a damage card flips a facedown damage card faceup. This is not the same as suffering damage, but its effect (such as exposing a Direct Hit damage card) could deal additional damage.

Repairing Damage

If an effect instructs a player to repair a damage card, they can repair either a faceup or facedown damage card. To repair a faceup damage card, that card is flipped facedown. To repair a facedown damage card, that card is discarded to the damage card discard pile.

Damaged

A ship counts as "damaged" if it has one or more Damage Cards.

Having or losing shields is irrelevant -- only having a damage card counts. For example, a ship that receives a damage card directly (under its shields) from Seyn becomes damaged even though it has all its shields. A B-Wing that suffers 4 damage to its shields does not count as damaged, as it did not receive any damage cards.