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Damage cards are dealt to a ship when it suffers damage, or is assigned a damage card directly.

Damage Deck Edit

There are a total of 33 critical hit cards in the Damage Deck. Each card is numbered and its distribution in the deck is as follows:

  1. Panicked Pilot (x2)
  2. Blinded Pilot (x2)
  3. Wounded Pilot (x2)
  4. Stunned Pilot (x2)
  5. Console Fire (x2)
  6. Damaged Engine (x2)
  7. Weapons Failure (x2)
  8. Hull Breach (x2)
  9. Structural Damage (x2)
  10. Damaged Sensor Array (x2)
  11. Loose Stabilizer (x2)
  12. Disabled Power Regulator (x2)
  13. Fuel Leak (x4)
  14. Direct Hit (x5)

Card Details Edit

Panicked Pilot Blinded Pilot Wounded Pilot Stunned Pilot
Panicked Pilot
Blinded Pilot
Wounded Pilot
Stunned Pilot
Pilot Pilot Pilot Pilot
Gain 2 stress tokens. Then repair this card While you perform an attack, you can modify your dice only by spending force for their default effect.

Action: Repair this card.

After you perform an action, roll 1 attack die. On a hit or critical hit result, gain 1 stress token.

Action: Repair this card.

After you execute a maneuver, if you moved through or overlapped an obstacle, suffer 1 hit damage.
Console Fire Damaged Engine Weapons Failure Hull Breach
Console Fire
Damaged Engine
Weapons Failure
Hull Breach
Ship Ship Ship Ship
Before you engage, roll 1 attack die. On a hit result, suffer 1 hit damage.

Action: Repair this card.

Increase the difficulty of your turn maneuvers (hard left and hard right) While you perform an attack, roll 1 fewer attack die.

Action: Repair this card.

Before you would suffer 1 or more hit damage, suffer that much critical hit damage instead.

Action: Repair this card.

Structural Damage Damaged Sensor Array Loose Stabilizer Disabled Power Regulator
Structural Damage
Damaged Sensor
Loose Stabilizer
Disabled Power Regulator
Ship Ship Ship Ship
While you defend, roll 1 fewer defense die. You cannot perform any actions except the focus action and actions from damage cards.

Action: Repair this card.

After you execute a non-straight maneuver (straight) suffer 1 hit damage and repair this card.

Action: Repair this card.

Before you engage, gain 1 ion token.

After you execute an ion maneuver, repair this card.

Fuel Leak Direct Hit!
Fuel Leak
Direct Hit
Ship Ship
After you suffer 1 critical hit damage, suffer 1 hit damage and repair this card.

Action: Repair this card.

Suffer 1 hit damage. Then repair this card.

Displaying Crits on This Wiki Edit

If you want to display a crit on a page or comment, use the crit template. Simply type {{crit|crit name}} (replacing crit name with a valid damage card's name). Examples:

Blinded Pilot {{crit|Blinded Pilot}}
Console Fire {{crit|Console Fire}}
Damaged Engine {{crit|Damaged Engine}}
Damaged Sensor Array {{crit|Damaged Sensor Array}}
Direct Hit {{crit|Direct Hit}}
Disabled Power Regulator {{crit|Disabled Power Regulator}}
Fuel Leak {{crit|Fuel Leak}}
Hull Breach {{crit|Hull Breach}}
Loose Stabilizer {{crit|Loose Stabilizer}}
Panicked Pilot {{crit|Panicked Pilot}}
Structural Damage {{crit|Structural Damage}}
Stunned Pilot {{crit|Stunned Pilot}}
Weapons Failure {{crit|Weapons Failure}}
Wounded Pilot {{crit|Wounded Pilot}}

These crits can be used in-line in a sentence, for example:

I had him for sure next round, but then BAM, he lands a Blinded Pilot​ and a Weapons Failure on me. It all spiraled downhill from there.

If you want to display the full text of a crit instead of the hoverable text above, use the crit text template: {{Crit Text|crit name}}. For example, {{Crit Text|blinded pilot}} produces this:

Blinded Pilot
  • Type: Pilot       •       2 in deck
  • While you perform an attack, you can modify your dice only by spending Force for their default effect.
  • Action: Repair this card.


FAQ Edit

Q: Does the Wounded Pilot [Damage Card]’s first effect (“After you perform an action, roll 1 attack die. On a Icon damage hit or Icon damage crit result, gain 1 stress token.”) resolve after you repair it?

A: No. The card is repaired, and thus has no effect to resolve.

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