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(Created page with "In a tournament you'll often benefit from a points bid.  If you're willing to take points off, the easiest would be HLC and perhaps Composure.  If you get rid of composure,...")
 

Latest revision as of 17:25, May 23, 2019

In a tournament you'll often benefit from a points bid.  If you're willing to take points off, the easiest would be HLC and perhaps Composure.  If you get rid of composure, also drop the Black Squadron Ace to an Academy Pilot for another 3 points, giving you a respectable 8 point bid.  The lower initiative TIE will also have an easier time blocking, being at init 1.  If you don't drop the TIE's init and you want a talent, consider giving it Crack Shot instead of Composure, as that could help it bite some damage into an opponent.  But it's not necessary.

The bid is important in a tournament, as it improves your chances of being able to select who goes first.  Quite often with such agile ships, you'll want to force your opponent to go first, so that your init 4 Vessery goes after other init 4s are committed to their position, and expecially so your init 6 Vader goes after all opponents have finished.  This helps inform and enable barrel rolls, boosts, locks, and other choices.

Sometimes you do want to go first, e.g. with a blocker like your TIE, or with a ship that does things with its attacks like Whisper or a fleet that deals lots of crits (hoping for a Weapons Failure or Blinded Pilot, etc).  But if you don't have something like that going on, you often want your opponent going first.

Activation and Shot Order can make or break a match with agile aces -- Vader can be a monster if he's going last, or frequently outmaneuvered if he goes first.  It depends on your opponent's fleet; if they're flying aces with init 4 or 6, the bid can matter quite a lot.  The bid needed depends on your local area and what other players are doing, so 8 might be too little or it might be overkill -- experience will give you a sense.  If you can't commit to enough of a bid to win the bid frequently, you might as well spend the points on something that helps the fleet.



As for the upgrades, I like how Vader and Vessery are loaded.  They do indeed pair well together, too.  IMO, the HLC isn't necessary but is cool if you're not going for a bid.  I like the use of a blocker -- that's good strategy.

I hope that helps!  And have fun!

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