X-Wing Miniatures: Second Edition Wiki
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The X-Wing Miniatures Game uses 8-sided dice. There are two types: red attack dice, and green defense dice.

Dice-faces

Attack and Defense Dice faces

Dice Results

The results on the attack dice are as follows:

  • Hit: If this result is not canceled, the defender suffers one damage.
  • Critical: If this result is not canceled, the defender suffers one critical damage.
  • Focus: These results have no inherent effect, but the attacker may spend a Focus token to change all focus results to hit results, or a force charge to change one focus result to a hit result in a given dice pool.
  • Blank: This result does not display any icons. It has no effect.

The results on the defense dice are as follows:

  • Evade: This result cancels one hit or critical result.
  • Focus: These results have no inherent effect, but the defender may spend a focus token to change all focus results to evade results or a force charge to change one focus result to an evade result in a given dice pool..
  • Blank: This result does not display any icons. It has no effect.

When an effect instructs a player to roll dice for a purpose other than resolving an attack, the dice results have no inherent effect.

Rules Regarding Rolling Dice

When a player is required to roll attack or defense dice, if he rolls too many dice, he must pick up all of his dice and reroll them. if he rolls too few dice, he must leave the roll intact and roll the required number of additional dice, adding the new results to the original roll.

If a rolled die is cocked (not level), that player rerolls that die.

Attack Dice Odds

The red attack dice have the following odds of being rolled:

  • 3 Hit (37.5% chance)
  • 1 Critical Hit (12.5% chance)
  • 2 Focus (25% chance)
  • 2 Blank (25% chance)

Defense Dice

The green defense dice have the following odds of being rolled:

  • 3 Evade (37.5% chance)
  • 2 Focus (25% chance)
  • 3 Blank (37.5% chance)

Odds of Rolling Hits vs. Evades

Due to the higher number of "hits" (both regular and critical) on the attack die versus "evades" on the defense die, players have a higher chance of rolling either a hit or critical hit on the red dice (50%) than an evade on the green dice (37.5%).

If focus is taken into consideration, then a player rolling red attack dice has a 75% chance of rolling a hit, critical hit, or focus, versus a 62.5% chance of a defensive player rolling an evade or a focus.

The table below lists average expected number of hits/crits or evades for a given number of dice, with or without a focus token. A target lock and other abilities can increase or decrease these chances further. The more dice you add, the more the odds tend to cluster around the average (making the min and max values increasingly unlikely).

These are of course only expected averages over the long term. Any given roll is under no obligation to produce expected results; player beware, dice are disloyal!

Dice Count Focus Token Average Hits + Crits Average Evades
1 No 0.50 0.38
1 Yes 0.75 0.63
2 No 1.00 0.75
2 Yes 1.50 1.25
3 No 1.50 1.13
3 Yes 2.25 1.88
4 No 2.00 1.50
4 Yes 3.00 2.50
5 No 2.50 1.88
5 Yes 3.75 3.13
6 No 3.00 2.25
6 Yes 4.50 3.75
7 No 3.50 2.63
7 Yes 5.25 4.37
8 No 4.00 3.00
8 Yes 6.00 5.00

More Info

If you want to know more about dice odds, or you want to know less about dice odds and just want to skip to the answers, there's lots of articles on the topic.

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