Damage cards are dealt to a ship when it suffers damage, or is assigned a damage card directly. Cards are dealt faceup when a ship suffers crit damage, and can be turned face up ("exposed") by various abilities in the game.
These are the damage cards for Standard (small/medium/large) ships. For Huge Ships see Huge Ship Damage Cards.
Damage Deck[]
There are a total of 33 critical hit cards in the Damage Deck, of which there are 8 Pilot cards (24.2% chance) and 25 Ship cards (75.8% chance).
Each card is numbered and its distribution in the deck is as follows:
- Panicked Pilot (x2)
- Blinded Pilot (x2)
- Wounded Pilot (x2)
- Stunned Pilot (x2)
- Console Fire (x2)
- Damaged Engine (x2)
- Weapons Failure (x2)
- Hull Breach (x2)
- Structural Damage (x2)
- Damaged Sensor Array (x2)
- Loose Stabilizer (x2)
- Disabled Power Regulator (x2)
- Fuel Leak (x4)
- Direct Hit (x5)
Card Details[]
Panicked Pilot | Blinded Pilot | Wounded Pilot | Stunned Pilot |
---|---|---|---|
Pilot | Pilot | Pilot | Pilot |
Gain 2 stress tokens. Then repair this card | While you perform an attack, you can modify your dice only by spending force for their default effect.
Action: Repair this card. |
After you perform an action, roll 1 attack die. On a hit or critical hit result, gain 1 stress token.
Action: Repair this card. |
After you execute a maneuver, if you moved through or overlapped an obstacle, suffer 1 hit damage. |
Console Fire | Damaged Engine | Weapons Failure | Hull Breach |
Ship | Ship | Ship | Ship |
Before you engage, roll 1 attack die. On a hit result, suffer 1 hit damage.
Action: Repair this card. |
Increase the difficulty of your turn maneuvers (hard left and hard right) | While you perform an attack, roll 1 fewer attack die.
Action: Repair this card. |
Before you would suffer 1 or more hit damage, suffer that much critical hit damage instead.
Action: Repair this card. |
Structural Damage | Damaged Sensor Array | Loose Stabilizer | Disabled Power Regulator |
Ship | Ship | Ship | Ship |
While you defend, roll 1 fewer defense die. | You cannot perform any actions except the focus action and actions from damage cards.
Action: Repair this card. |
After you execute a non-straight maneuver (straight) suffer 1 hit damage and repair this card.
Action: Repair this card. |
Before you engage, gain 1 ion token.
After you execute an ion maneuver, repair this card. |
Fuel Leak | Direct Hit! | ||
Ship | Ship | ||
After you suffer 1 critical hit damage, suffer 1 hit damage and repair this card.
Action: Repair this card. |
Suffer 1 hit damage. Then repair this card. |
Displaying Crits on This Wiki[]
If you want to display a crit on a page or comment, use the crit template. Simply type {{crit|crit name}} (replacing crit name with a valid damage card's name). Examples:
Blinded Pilot | {{crit|Blinded Pilot}} |
Console Fire | {{crit|Console Fire}} |
Damaged Engine | {{crit|Damaged Engine}} |
Damaged Sensor Array | {{crit|Damaged Sensor Array}} |
Direct Hit | {{crit|Direct Hit}} |
Disabled Power Regulator | {{crit|Disabled Power Regulator}} |
Fuel Leak | {{crit|Fuel Leak}} |
Hull Breach | {{crit|Hull Breach}} |
Loose Stabilizer | {{crit|Loose Stabilizer}} |
Panicked Pilot | {{crit|Panicked Pilot}} |
Structural Damage | {{crit|Structural Damage}} |
Stunned Pilot | {{crit|Stunned Pilot}} |
Weapons Failure | {{crit|Weapons Failure}} |
Wounded Pilot | {{crit|Wounded Pilot}} |
These crits can be used in-line in a sentence, for example:
I had him for sure next round, but then BAM, he lands a Blinded Pilot and a Weapons Failure on me. It all spiraled downhill from there.
If you want to display the full text of a crit instead of the hoverable text above, use the crit text template: {{Crit Text|crit name}}. For example, {{Crit Text|blinded pilot}} produces this:
- Type: Pilot • 2 in deck
- While you perform an attack, you can modify your dice only by spending Force for their default effect.
- Action: Repair this card.
FAQ[]
Q: Does the Wounded Pilot [Damage Card]’s first effect (“After you perform an action, roll 1 attack die. On a or result, gain 1 stress token.”) resolve after you repair it?
A: No. The card is repaired, and thus has no effect to resolve.
Q: What is the percentage that Durge 's ability would cause damage to be discarded?
A: There are 5 Direct Hit cards and 8 Pilot damage cards (13 total), meaning that there is a 39.4% chance of any given damage card on Durge being discarded. With Durge having 5 hull, he will usually regain at least 1-2 hull.