Card Text/Abilities[]
While you defend or perform an attack, if you have only blank results and have two or more results, you may reroll any number of your dice.
Deckbuilding[]
- Resistance
Availability[]
Notes[]
A ship rolling one defense die has a pretty good chance of triggering heroic. Adding more dice lowers the frequency of triggering.
Attack Dice | Trigger Chance |
---|---|
1 (with Finn (Gunner)) | 25% |
2 | 6.25% |
3 | 1.56% |
4 | 0.4% |
5 | 0.097% |
Defense Dice | Trigger Chance |
---|---|
1 (with Finn (Gunner)) | 37.5% |
2 | 14% |
3 | 5.27% |
4 | 1.98% |
5 | 0.74% |
Note that Finn (Gunner) works very well with this card, since adding a blank to other blanks just increases the number of dice you're rerolling. For example, a one-defense falcon with Finn and Heroic has a 38% chance of getting a blank; it can then add a blank with Finn (if the foe is in arc) and reroll both dice.
Any effect that allows you to cancel or spend hit/crit/focus results during dice modification could also increase the odds of triggering Heroic. For example, if a Heroic ship could possibly receive Optimized Prototype, it could roll Blank-Blank-Focus, spend the focus, and then reroll the two blanks with Heroic. However, as of this writing, no such spending effect is available to Resistance.