X-Wing Miniatures: Second Edition Wiki
Ion

A ship is Ionized while it has a number of ion tokens relative to its size: one or more for a small ship, two or more for a medium ship, and three or more for a large ship. Ion tokens are red tokens.

A ship that is ionized cannot acquire or maintain locks. When a ship becomes ionized, it breaks all locks it is maintaining

During the Activation Phase, an ionized ship activates as follows:

  1. The ionized ship reveals its Dial as normal.
  2. During the Execute Maneuver step, the ionized ship executes an Ion Maneuver with the same direction shown on its dial. An ion maneuver is a blue speed 1 bank or straight (Maneuver: Bank left (white),Maneuver: Straight (white),Maneuver: Bank right (white)) maneuver.
    • if an ionized ship’s dial shows a stop(Maneuver: stop (white)) maneuver, they perform their ion maneuver as a (1Maneuver: Straight (white)) maneuver.
    • The bearing, difficulty, and speed of this maneuver cannot be changed unless an ability explicitly affects the ion maneuver.
  3. During the Perform Action step, the ship can perform only the Action: Focus action.
  4. At the end of a ship’s activation, if it executed an ion maneuver, it removes all of its ion tokens.

Additionally:

  • An ionized ship cannot perform any action except the Action: Focus action.
  • Ships cannot use abilities that trigger from an ionized ship revealing its dial.
  • If a ship that was ionized during the Planning Phase is no longer ionized at the beginning of its activation, it activates as normal.Phase.