(Added info from Rules Reference.) Tag: Visual edit |
m (added Huge Ship ion rules) Tag: Visual edit |
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− | [[File:Ion.png|thumb|122x122px]]A ship is '''Ionized '''while |
+ | [[File:Ion.png|thumb|122x122px]]A ship is '''Ionized '''while it has a number of [[Tokens|ion tokens]] relative to its size: at least one for a small ship, at least two for a medium ship, at least three for a large ship, and at least six for a huge ship. Ion tokens are red tokens. |
During the Planning Phase an ionized ship is not assigned a dial. |
During the Planning Phase an ionized ship is not assigned a dial. |
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− | During the Activation Phase, |
+ | During the Activation Phase, an Ionized ship that did not have a dial assigned to it during the Planning Phase activates as follows: |
− | # The ship skips its Reveal Dial step. |
+ | # The ship skips its Reveal [[Dial]] step. |
− | # During the Execute Maneuver step, the ionized ship executes the '''Ion Maneuver'''. The ion maneuver is a blue |
+ | # During the Execute Maneuver step, the ionized ship executes the '''Ion Maneuver'''. The ion maneuver is a blue 1 {{Maneuver|s}} maneuver. The bearing, difficulty, and speed of this maneuver cannot be changed unless an ability explicitly affects the ion maneuver. |
# During the Perform Action step, the ship can perform only the {{Action|Focus|no}} action. |
# During the Perform Action step, the ship can perform only the {{Action|Focus|no}} action. |
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# After the ship finishes this activation, it removes all of its ion tokens. |
# After the ship finishes this activation, it removes all of its ion tokens. |
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Additionally: |
Additionally: |
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+ | * An ionized ship cannot perform any action except the {{Action|Focus|no}} action. |
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* Some special weapons inflict ion tokens instead of dealing damage. |
* Some special weapons inflict ion tokens instead of dealing damage. |
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* If a ship becomes ionized after the Planning Phase (and therefore has been assigned a dial) but before it has activated during the Activation Phase, it activates as normal. During the next Planning Phase, if the ship is still ionized, it is not assigned a dial and proceeds with the ion maneuver during the Activation Phase. |
* If a ship becomes ionized after the Planning Phase (and therefore has been assigned a dial) but before it has activated during the Activation Phase, it activates as normal. During the next Planning Phase, if the ship is still ionized, it is not assigned a dial and proceeds with the ion maneuver during the Activation Phase. |
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* Since an ionized ship does not have a dial assigned to it and does not reveal its dial, it cannot resolve any effects that trigger after it reveals its dial. |
* Since an ionized ship does not have a dial assigned to it and does not reveal its dial, it cannot resolve any effects that trigger after it reveals its dial. |
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− | + | [[Category:Content]] |
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− | + | [[Category:Rules]] |
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− | + | [[Category:Glossary]] |
Revision as of 22:04, 7 January 2020
A ship is Ionized while it has a number of ion tokens relative to its size: at least one for a small ship, at least two for a medium ship, at least three for a large ship, and at least six for a huge ship. Ion tokens are red tokens.
During the Planning Phase an ionized ship is not assigned a dial.
During the Activation Phase, an Ionized ship that did not have a dial assigned to it during the Planning Phase activates as follows:
- The ship skips its Reveal Dial step.
- During the Execute Maneuver step, the ionized ship executes the Ion Maneuver. The ion maneuver is a blue 1 maneuver. The bearing, difficulty, and speed of this maneuver cannot be changed unless an ability explicitly affects the ion maneuver.
- During the Perform Action step, the ship can perform only the action.
- After the ship finishes this activation, it removes all of its ion tokens.
Additionally:
- An ionized ship cannot perform any action except the action.
- Some special weapons inflict ion tokens instead of dealing damage.
- If a ship becomes ionized after the Planning Phase (and therefore has been assigned a dial) but before it has activated during the Activation Phase, it activates as normal. During the next Planning Phase, if the ship is still ionized, it is not assigned a dial and proceeds with the ion maneuver during the Activation Phase.
- Since an ionized ship does not have a dial assigned to it and does not reveal its dial, it cannot resolve any effects that trigger after it reveals its dial.