X-Wing Miniatures: Second Edition Wiki
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A Lock (also called a Target Lock) is one of the [[Actions]] available in the game.
 
A Lock (also called a Target Lock) is one of the [[Actions]] available in the game.
   
Ships can lock to use their computer to acquire targeting data on environmental hazards or other ships. When a ship performs a Lock action, it acquires a lock. A locking ship is a ship that is attempting to acquire a lock by performing the following steps:
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Ships can lock to use their computer to acquire targeting data on environmental hazards or other ships. When a ship performs a {{Action|Lock}} action, it acquires a lock. A locking ship is a ship that is attempting to acquire a lock by performing the following steps:
# Measure range from the locking ship to any number of objects.
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# Measure range from the locking ship to any number of [[Object|objects]].
# Choose another object at range 0–3.
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# Choose another object at [[range]] 0–3.
 
# Assign a lock token to it with the number matching the ID marker of the locking ship.
 
# Assign a lock token to it with the number matching the ID marker of the locking ship.
   
An object is locked while it has at least one lock token assigned to it. Lock tokens are red tokens. While a ship has another ship locked, it follows this rule:
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An object is '''locked''' while it has at least one lock token assigned to it. Lock tokens are red [[tokens]]. While a ship has another ship locked, it follows this rule:
* During the Modify Attack Dice step of a ship’s attack, it can spend a lock token that it has on the defender to reroll one or more of its attack dice.
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* During the Modify Attack Dice step of a ship’s [[attack]], it can spend a lock token that it has on the defender to reroll one or more of its attack dice.
   
 
Additionally:
 
Additionally:
* When a ship is instructed to break a lock it has, the lock token corresponding to its ID token is removed.
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* When a ship is instructed to '''break''' a lock it has, the lock token corresponding to its ID token is removed.
* While acquiring a lock, it fails if no object is chosen.
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* While acquiring a lock, it [[Fail|fails]] only if there is no valid object to choose.
 
* A ship cannot acquire a lock on itself.
 
* A ship cannot acquire a lock on itself.
 
* An object can be locked by more than one ship.
 
* An object can be locked by more than one ship.
 
* A ship can maintain only one lock.
 
* A ship can maintain only one lock.
 
* If a locking ship already has a lock, before the chosen object would be assigned a lock token, the ship’s former lock token is removed.
 
* If a locking ship already has a lock, before the chosen object would be assigned a lock token, the ship’s former lock token is removed.
* If an ability instructs a ship to acquire a lock, this is different than performing a Lock action. A ship that acquires a lock without performing the action can still perform the Lock action this round.
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* If an ability instructs a ship to acquire a {{Action|Lock}}, this is different than performing a Lock action. A ship that acquires a lock without performing the action can still perform the {{Action|Lock}} action this round.
:* If a ship is instructed to acquire a lock, the object it locks must be at range 0–3 unless otherwise specified.
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** If a ship is instructed to acquire a lock, the object it locks must be at range 0–3 unless otherwise specified.
 
[[Category:Rules]]
 
[[Category:Rules]]
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 20:43, 27 March 2019

A Lock (also called a Target Lock) is one of the Actions available in the game.

Ships can lock to use their computer to acquire targeting data on environmental hazards or other ships. When a ship performs a Action: Lock action, it acquires a lock. A locking ship is a ship that is attempting to acquire a lock by performing the following steps:

  1. Measure range from the locking ship to any number of objects.
  2. Choose another object at range 0–3.
  3. Assign a lock token to it with the number matching the ID marker of the locking ship.

An object is locked while it has at least one lock token assigned to it. Lock tokens are red tokens. While a ship has another ship locked, it follows this rule:

  • During the Modify Attack Dice step of a ship’s attack, it can spend a lock token that it has on the defender to reroll one or more of its attack dice.

Additionally:

  • When a ship is instructed to break a lock it has, the lock token corresponding to its ID token is removed.
  • While acquiring a lock, it fails only if there is no valid object to choose.
  • A ship cannot acquire a lock on itself.
  • An object can be locked by more than one ship.
  • A ship can maintain only one lock.
  • If a locking ship already has a lock, before the chosen object would be assigned a lock token, the ship’s former lock token is removed.
  • If an ability instructs a ship to acquire a Action: Lock, this is different than performing a Lock action. A ship that acquires a lock without performing the action can still perform the Action: Lock action this round.
    • If a ship is instructed to acquire a lock, the object it locks must be at range 0–3 unless otherwise specified.