Player order is used as a tiebreaker for many game effects. If players are instructed to resolve an effect in player order, the first player resolves all of their effects first, then the second player resolves all of their effects.
During the Determine First Player step of setup, the player whose squad has the lowest squad point total chooses which player is the first player. The first player is assigned the First Player marker.
If players are tied for squad point total, one player calls either “hits” ( or ), or “misses” (blank or ). Then the other player rolls one attack die. If the player chose the set of results that matches the die, that player chooses which player is the first player; otherwise the other player chooses.
- During the System, Activation, and Engagement Phases, player order is used as a tiebreaker after initiative.
- When playing with more than two players, player order is determined for all players involved. The player with the lowest squad point total chooses one player to be the first player. Then the player with the next lowest squad point total chooses another player to be the second player. This procedure continues until all players have been assigned a player number.