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Swz16 proximity-mines
Proximity Mines
Upgrade Type: Payload
Cost: 6
Limited: Unlimited
Card Text/Ability
Mine

During the System Phase, you may spend 1 Icon charge to drop a Proximity Mine using the 1 straight template.

This card's Icon charge cannot be recovered.

Charges: 2
Hyperspace Legal: No

Card Text/Abilities Edit

During the System Phase, you may spend 1 Icon charge to drop a Proximity Mine using the 1 straight template.

This card's Icon charge cannot be recovered.

  • Icon chargeCharges: 2

Detonation Edit

After a ship overlaps or moves through this device, it detonates.

When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 Icon damage hit damage plus 1 Icon damage hit / Icon damage crit damage for each matching result.

Errata / FAQ Edit

Changed from "When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 Icon damage hit / Icon damage crit damage for each matching result."

  • Rules Reference 1.0.0 (released August 2, 2018)

Q: When a ship moves through a Proximity Mine Upgrade device (and overlaps) does the timing window for Sabine Wren Upgrade crew occur before or after the ship has an opportunity to perform an action?

A: Trick question! Sabine only affects devices classified as bombs, not mines and other devices, such as a Proximity Mine.

  • Rules Reference 1.0.3 (released April 10, 2019)

Availability Edit

Community content is available under CC-BY-SA unless otherwise noted.