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− | {{Infobox Upgrade|name = Proximity Mines|type = Device|image = swz16_proximity-mines.png|ability_text = '''Mine'''<br /><br />During the System Phase, you may spend 1 |
+ | {{Infobox Upgrade|name = Proximity Mines|type = Device|image = swz16_proximity-mines.png|ability_text = '''Mine'''<br /><br />During the System Phase, you may spend 1 {{Charge}} to drop a Proximity Mine using the '''''1 straight''''' template.<br /><br />This card's {{Charge}} cannot be recovered.|charges = 2|point_cost_by_name = {{FULLPAGENAME}}|hyperspace = {{FULLPAGENAME}}}} |
== Card Text/Abilities == |
== Card Text/Abilities == |
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− | + | During the System Phase, you may spend 1 {{Charge}} to drop a Proximity Mine using the '''''1 straight''''' template.<br /><br />This card's {{Charge}} cannot be recovered. |
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− | Charges: 2 |
+ | * {{Charge|Charges: 2}} |
== Detonation == |
== Detonation == |
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After a ship overlaps or moves through this device, it detonates. |
After a ship overlaps or moves through this device, it detonates. |
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− | When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 |
+ | When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 {{Damage|hit}} damage plus 1 {{Damage|hit}} / {{Damage|crit}} damage for each matching result. |
== Errata / FAQ == |
== Errata / FAQ == |
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− | ''Changed from "When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 |
+ | ''Changed from "When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 {{Damage|hit}} / {{Damage|crit}} damage for each matching result."'' |
* Rules Reference 1.0.0 (released August 2, 2018) |
* Rules Reference 1.0.0 (released August 2, 2018) |
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+ | |||
− | + | '''Q''': When a ship moves through a Proximity Mine {{Upgrade Slot|device}} (and overlaps) does the timing window for Sabine Wren {{Upgrade Slot|crew}} occur before or after the ship has an opportunity to perform an action? |
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⚫ | |||
+ | |||
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+ | * Rules Reference 1.0.3 (released April 10, 2019) |
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== Availability == |
== Availability == |
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+ | * [[C-ROC Cruiser Expansion Pack]] |
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+ | * [[Fully Loaded Devices Pack]] |
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* [[Galactic Empire Conversion Kit]] |
* [[Galactic Empire Conversion Kit]] |
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+ | * [[Huge Ship Conversion Kit]] |
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* [[Rebel Alliance Conversion Kit]] |
* [[Rebel Alliance Conversion Kit]] |
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+ | * [[Resistance Conversion Kit]] |
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* [[Scum and Villainy Conversion Kit]] |
* [[Scum and Villainy Conversion Kit]] |
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* [[Slave I Expansion Pack]] |
* [[Slave I Expansion Pack]] |
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+ | * [[VT-49 Decimator Expansion Pack]] |
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[[Category:Upgrades]] |
[[Category:Upgrades]] |
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[[Category:Device Upgrades]] |
[[Category:Device Upgrades]] |
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[[Category:Cards that have Charges]] |
[[Category:Cards that have Charges]] |
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[[Category:Cards with Errata]] |
[[Category:Cards with Errata]] |
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+ | [[Category:Payload Upgrades]] |
Revision as of 19:38, 31 January 2020
Card Text/Abilities
During the System Phase, you may spend 1 to drop a Proximity Mine using the 1 straight template.
This card's cannot be recovered.
Detonation
After a ship overlaps or moves through this device, it detonates.
When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 damage plus 1 / damage for each matching result.
Errata / FAQ
Changed from "When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 / damage for each matching result."
- Rules Reference 1.0.0 (released August 2, 2018)
Q: When a ship moves through a Proximity Mine (and overlaps) does the timing window for Sabine Wren occur before or after the ship has an opportunity to perform an action?
A: Trick question! Sabine only affects devices classified as bombs, not mines and other devices, such as a Proximity Mine.
- Rules Reference 1.0.3 (released April 10, 2019)