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Show new changes starting from 12:12, July 13, 2020
   

July 12, 2020

 N    22:01 Article comment (Resistance Transport Pod) (diff | hist) . . (+184)‎ . . Lunar Sovereign (wall | contribs) (Created page with "the model of the transport is two pieces that attach together. if youre using just the transport pod you can take that piece off and it has its own spot to mount it on a peg o...")
+ -      16:49  Article comments (Lieutenant Rivas) (3 changes) . . [F.O Enforcer‎ (2×); Nspace‎]
N    16:49 (cur) . . (+40)‎ . . F.O Enforcer (wall | contribs) (Created page with "That's what i thought so, thanks a lot !")
N    16:46 (cur) . . (+501)‎ . . Nspace (wall | contribs) (Created page with "Only one lock, but multiple opportunities to lock ships. From the Rules reference: "A ship can maintain only one lock. If a locking ship already has a lock, before the chosen...")
N    16:35 (cur) . . (+101)‎ . . F.O Enforcer (wall | contribs) (Created page with "If multiple enemy ships get red or orange tokens, does Rivas get to lock them all? i'm guessing no...")

July 10, 2020

      06:26 (User avatar log) . . ParzivalP137581 (wall | contribs) User avatar added or updated ‎
 N    06:10 Article comment (Point-Defense Battery) (diff | hist) . . (+178)‎ . . Wazat (wall | contribs) (Created page with "Could be future-proofing, or could be in case of accident both players can agree "no, it wasn't optional on deploy so you can fix the mistake and flip them to the correct side".")

July 9, 2020

 N    18:41 Article comment (Graz) (diff | hist) . . (+429)‎ . . Wazat (wall | contribs) (Created page with "Yea, Graz is pretty good.  He even works when you're in their firing arc (e.g. rear arc or turret), unlike Outmaneuver. Foes do like to turn and fight him though.  :) ...")

July 8, 2020

 N    17:21 Article comment ("Zeb" Orrelios (Crew)) (diff | hist) . . (+280)‎ . . Wazat (wall | contribs) (Created page with "Well with its front arc it'll roll 5 dice, since the range bonus die happens at attack ranges 0 - 1 (it's just that usually at range 0 ships cannot attack, so we rarely see th...")

July 7, 2020

 N    18:38 Article comment (Lieutenant Kestal) (diff | hist) . . (+567)‎ . . Wazat (wall | contribs) (Created page with "Well to clear up any confusion, Kestal isn't a TIE Advanced x1 pilot.  Kestal flies the TIE/ag Aggressor. The TIE Advanced x1 will come with [[Darth Vader (TIE Adva...")
+ -      15:06  Article comments (Aayla Secura) (3 changes) . . [Flashfire212‎ (2×); Lunar Sovereign‎]
N    15:06 (cur) . . (+343)‎ . . Flashfire212 (wall | contribs) (Created page with "True, I forgot that R2 had both gunner and crew. Still; as you said, it's really not likely that he'd manage to get a bullseye arc when he's coming in...")
N    13:20 (cur) . . (+132)‎ . . Lunar Sovereign (wall | contribs) (Created page with "R2-D2 has a crew slot but that's just one pilot an at I2 it'd be hard to have things in bullseye there too.")
N    08:32 (cur) . . (+749)‎ . . Flashfire212 (wall | contribs) (Created page with "20 points feels excessive for this; since the most expensive crew option that also provides a point of Force access is Resistance Leia; and s...")

July 6, 2020

+ -      23:36  Article comments (Lieutenant Kestal) (4 changes) . . [Wazat‎ (4×)]
N    23:36 (cur) . . (+1,043)‎ . . Wazat (wall | contribs) (Created page with "So Predator is nice but it can be tough lining up that bullseye, that's why I removed it.  Outmaneuver is much easier to use and can be very potent if you can relia...")
N    19:54 (cur) . . (+3,405)‎ . . Wazat (wall | contribs) (Created page with "Cool.  IMO that's a great start, and a lot of it's down to preference, especially in a casual game. Here's what I recommend: Marksmanship will be hard to use on a Star ...")
N    17:39 (cur) . . (+76)‎ . . Wazat (wall | contribs) (Created page with "Depends a lot on how they're equipped, but that's a decent start to a fleet.")
N    17:11 (cur) . . (+368)‎ . . Wazat (wall | contribs) (Created page with "The TIE Aggressor is kinda one of the weaker empire options currently, which is too bad because I like Kestal.  :) The Star Wing + TIE Phantom + TIE Bomber sounds like a str...")
 N    17:07 Article comment (TIE/sa Bomber) (diff | hist) . . (+1,147)‎ . . Wazat (wall | contribs) (Created page with "See my [https://xwing-miniatures-second-edition.fandom.com/wiki/Talk:Major_Vynder/@comment-68.102.7.152-20200706154721/@comment-454133-20200706170003 other post] on the Star W...")
 N    17:00 Article comment (Major Vynder) (diff | hist) . . (+5,344)‎ . . Wazat (wall | contribs) (Created page with "Both are fun ships that are not quite efficient enough to be in the top meta.  So they're not typically seen winning tournaments, but are fun to play.  There's several thin...")
+ -      16:10  Article comments (Deuterium Power Cells) (2 changes) . . [Wazat‎; Flashfire212‎]
N    16:10 (cur) . . (+1,238)‎ . . Wazat (wall | contribs) (Created page with "The most common and natural use for that effect is when you're about to receive a disarm token to recover 1 shield (first effect the card grants).  That disarm token is a no...")
N    14:24 (cur) . . (+550)‎ . . Flashfire212 (wall | contribs) (Created page with "Let's say the opponent was going to hit you with an Ion Cannon or Tractor Beam, and you were going to receive a single token from that. Instead of taking that token an...")
 N    06:19 Article comment (Fifth Brother (TIE Advanced v1)) (diff | hist) . . (+596)‎ . . Wazat (wall | contribs) (Created page with "Because of the very specific way Homing Missiles is worded, yes.  The opponent chooses to take a damage, you skip the dice steps, Fifth Brother adds a crit result, and th...")
 N    04:55 Article comment (GR-75 Medium Transport) (diff | hist) . . (+830)‎ . . Lunar Sovereign (wall | contribs) (Created page with "My instinct would be to treat it like a ship that doesn't have a dial because it has been forced to split from its wing between planning and the activtion of the wing where: "...")
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