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  • discussion page Talk:Resistance Transport Pod
    new comment by Lunar Sovereign 1 day ago
    Comment: the model of the transport is two pieces that attach together. if youre using just the transport pod you can take that piece off and it has its own...
  • discussion page Talk:Resistance Transport Pod
    new comment by A FANDOM user 1 day ago
    Comment: Is there a separate model for this?
  • discussion page Talk:Lieutenant Rivas
    new comment by F.O Enforcer 1 day ago
    Comment: That's what i thought so, thanks a lot !
  • discussion page Talk:Lieutenant Rivas
    new comment by Nspace 1 day ago
    Comment: Only one lock, but multiple opportunities to lock ships. From the Rules reference: "A ship can maintain only one lock. If a locking ship already has...
  • discussion page Talk:Lieutenant Rivas
    new comment by F.O Enforcer 1 day ago
    Comment: If multiple enemy ships get red or orange tokens, does Rivas get to lock them all? i'm guessing no...
  • discussion page Talk:Point-Defense Battery
    new comment by Wazat 3 days ago
    Comment: Could be future-proofing, or could be in case of accident both players can agree "no, it wasn't optional on deploy so you can fix the mistake and...
  • discussion page Talk:Point-Defense Battery
    new comment by A FANDOM user 4 days ago
    Comment: Is there reason hardpoints specify which side begins face up? I cannot imagine there is a benefit equipping them offline, nor does it seem like...
  • discussion page Talk:Graz
    new comment by Wazat 4 days ago
    Comment: Yea, Graz is pretty good.  He even works when you're in their firing arc (e.g. rear arc or turret), unlike Outmaneuver. Foes do like to turn and...
  • discussion page Talk:Graz
    new comment by A FANDOM user 4 days ago
    Comment: thought
  • discussion page Talk:Graz
    new comment by A FANDOM user 4 days ago
    Comment: Oh. I thoght behind meant in the rearfacing arc lines, not just the back half of the ship. I guess graz is a lot better than I thought he was.
  • discussion page Talk:"Zeb" Orrelios (Crew)
    new comment by Wazat 5 days ago
    Comment: Well with its front arc it'll roll 5 dice, since the range bonus die happens at attack ranges 0 - 1 (it's just that usually at range 0 ships cannot...
  • discussion page Talk:"Zeb" Orrelios (Crew)
    new comment by A FANDOM user 5 days ago
    Comment: How many attack dice can the ghost roll when attacking at range 0? 4 or 5?
  • discussion page Talk:Lieutenant Kestal
    new comment by Wazat 6 days ago
    Comment: Well to clear up any confusion, Kestal isn't a TIE Advanced x1 pilot.  Kestal flies the TIE/ag Aggressor. The TIE Advanced x1 will come with Darth...
  • discussion page Talk:Lieutenant Kestal
    new comment by A FANDOM user 6 days ago
    Comment: is a tie advanced x1 worth it without vader? thanks
  • discussion page Talk:Aayla Secura
    new comment by Flashfire212 6 days ago
    Comment: True, I forgot that R2 had both gunner and crew. Still; as you said, it's really not likely that he'd manage to get a bullseye arc when he's coming...
  • discussion page Talk:Aayla Secura
    new comment by Lunar Sovereign 6 days ago
    Comment: R2-D2 has a crew slot but that's just one pilot an at I2 it'd be hard to have things in bullseye there too.
  • discussion page Talk:Aayla Secura
    new comment by Flashfire212 6 days ago
    Comment: 20 points feels excessive for this; since the most expensive crew option that also provides a point of Force access is Resistance Leia; and she...
  • discussion page Talk:Aayla Secura
    new comment by A FANDOM user 6 days ago
    Comment: wow, should be like 20 squad points
  • discussion page Talk:Lieutenant Kestal
    new comment by Wazat
    Comment: So Predator is nice but it can be tough lining up that bullseye, that's why I removed it.  Outmaneuver is much easier to use and can be very potent...
  • discussion page Talk:Lieutenant Kestal
    new comment by A FANDOM user
    Comment: thanks
  • discussion page Talk:Lieutenant Kestal
    new comment by A FANDOM user
    Comment: or would whisper be better
  • discussion page Talk:Lieutenant Kestal
    new comment by A FANDOM user
    Comment: would outmanuver on echo work
  • discussion page Talk:Lieutenant Kestal
    new comment by Wazat
    Comment: Cool.  IMO that's a great start, and a lot of it's down to preference, especially in a casual game. Here's what I recommend: Marksmanship will be...
  • discussion page Talk:Lieutenant Kestal
    new comment by A FANDOM user
    Comment: “Echo” — TIE/ph Phantom 51 Predator 2 Hull Upgrade 5 Ship Total: 58 Half Points: 29 Threshold: 3 Rho Squadron Pilot — Alpha-class Star...
  • discussion page Talk:Lieutenant Kestal
    new comment by Wazat
    Comment: Depends a lot on how they're equipped, but that's a decent start to a fleet.
  • discussion page Talk:Lieutenant Kestal
    new comment by A FANDOM user
    Comment: Would a Tie Phantom, Alpha-class Star Wing, Tie Bomber, and two Tie fighters be best?  thanks
  • discussion page Talk:Lieutenant Kestal
    new comment by Wazat
    Comment: The TIE Aggressor is kinda one of the weaker empire options currently, which is too bad because I like Kestal.  :) The Star Wing + TIE Phantom +...
  • discussion page Talk:TIE/sa Bomber
    new comment by Wazat
    Comment: See my other post on the Star Wing.  Building on that, note that the TIE/sa isn't designed the same way: it doesn't have SLAM, instead enjoying...
  • discussion page Talk:Major Vynder
    new comment by Wazat
    Comment: Both are fun ships that are not quite efficient enough to be in the top meta.  So they're not typically seen winning tournaments, but are fun to...
  • discussion page Talk:Lieutenant Kestal
    new comment by A FANDOM user
    Comment: Would an Agressor, two Tie Fighters and a Tie Bomber be better than an Alpha-Class Star Wing, Tie Phantom and a Tie Bomber?  thanks
  • discussion page Talk:TIE/sa Bomber
    new comment by A FANDOM user
    Comment: should i fly the tie bomber like an alpha-class star wing? thanks
  • discussion page Talk:Deuterium Power Cells
    new comment by Wazat
    Comment: The most common and natural use for that effect is when you're about to receive a disarm token to recover 1 shield (first effect the card grants). ...
  • discussion page Talk:Major Vynder
    new comment by A FANDOM user
    Comment: would this be better than a tie defender thanks
  • discussion page Talk:Deuterium Power Cells
    new comment by Flashfire212
    Comment: Let's say the opponent was going to hit you with an Ion Cannon or Tractor Beam, and you were going to receive a single token from that. Instead of...
  • discussion page Talk:Deuterium Power Cells
    new comment by A FANDOM user
    Comment: what does "Before you would gain 1 non-lock token, if you are not stressed, you may spend 1 [1] to gain 1 stress token instead." part of the card...
  • discussion page Talk:Fifth Brother (TIE Advanced v1)
    new comment by Wazat
    Comment: Because of the very specific way Homing Missiles is worded, yes.  The opponent chooses to take a damage, you skip the dice steps, Fifth Brother adds...
  • discussion page Talk:Fifth Brother (TIE Advanced v1)
    new comment by A FANDOM user
    Comment: Will this ability work with homing missiles 1 auto damage or not?
  • discussion page Talk:GR-75 Medium Transport
    new comment by Lunar Sovereign
    Comment: My instinct would be to treat it like a ship that doesn't have a dial because it has been forced to split from its wing between planning and the...
  • discussion page Talk:GR-75 Medium Transport
    new comment by Wazat
    Comment: So it's ionized, gets coordinated a focus action, and then the transport removes its ion token.  When it activates it has no dial so it'll have to...
  • discussion page Talk:GR-75 Medium Transport
    new comment by A FANDOM user
    Comment: Rare edge case question, say a high ps small ship is ionized with 1 ion token, and so is not assigned a dial, but a lower ps buddy coordinates it....
  • discussion page Talk:Cloaking Device
    new comment by Wazat
    Comment: Only the ship with Cloaking Device needs to roll a die each round for Cloaking Device's effect.  If Amilyn moves a cloak token off of that ship, it's...
  • discussion page Talk:Cloaking Device
    new comment by A FANDOM user
    Comment: Say you have Cloaking Device on a Fireball, you then use Amilyn Holdo to transfer the token to another ship. Does that ship still need to roll an...
  • discussion page Talk:Feedback Array
    new comment by A FANDOM user
    Comment: Thank you - I missed that! That should clarify it. I have learned that you can be friendly to yourself. 'Jake Farrel' ability being an example - as...
  • discussion page Talk:Feedback Array
    new comment by Lunar Sovereign
    Comment: In the examples on page 21 while discussing an example with Jake Farrell's ability it does say: "While resolving his pilot ability, he can choose a...
  • discussion page Talk:Feedback Array
    new comment by A FANDOM user
    Comment: This is not a question, but a very long comment regarding the interpretation of the rules. I have not played 1st Edition and when reading the...
  • discussion page Talk:Ruthless
    new comment by Woorloog
    Comment: Okay that Hate idea is hilariously weird. But it needs something tougher than Vader or Inquisitors. Otherwise it is just too risky probably. If Vader...
  • discussion page Talk:Ruthless
    new comment by Wazat
    Comment: Another option is an ally with Hate.  You damage them to recharge their force and also boost your attack.  But the Empire ships that can equip Hate...
  • discussion page Talk:Ruthless
    new comment by Anastopholies
    Comment: I've played around with ruthless and it has its uses but it is very much an edge case.  Simultaneous fire with an opponets  pilot (target is already...
  • discussion page Talk:Ruthless
    new comment by Lunar Sovereign
    Comment: I was thinking it might be alright with something like a scimitar squadron blocker. plenty of health to draw from and if they bumped they wont have...
  • discussion page Talk:Ruthless
    new comment by Woorloog
    Comment: Not playing competitively, just against some friends and my brother, and usually one to two point bid is enough. Because for some reason my playing...
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