X-Wing Miniatures: Second Edition Wiki
(points by initiative value)
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{{Infobox Upgrade|name = Supernatural Reflexes|ability_text = Before you activate, you may spend 1 {{Force}} to perform a {{Action|Barrel Roll|no}} or {{Action|Boost|no}} action. Then, if you performed an action you do not have on your action bar, suffer 1 {{Damage|hit}} damage.|deckbuilding_restrictions = Small Ship|type = Force|image = Supernatural Reflexes.png|point_cost_by_name = {{FULLPAGENAME}}}}
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{{Infobox Upgrade|name = Supernatural Reflexes|ability_text = Before you activate, you may spend 1 {{Force}} to perform a {{Action|Barrel Roll|no}} or {{Action|Boost|no}} action. Then, if you performed an action you do not have on your action bar, suffer 1 {{Damage|hit}} damage.|deckbuilding_restrictions = Small Ship|type = Force|image = Supernatural Reflexes.png|point_cost_by_name = {{FULLPAGENAME}}|hyperspace = {{FULLPAGENAME}}}}
   
 
== Card Text/Abilities ==
 
== Card Text/Abilities ==
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[[Category:Cards that use Force]]
 
[[Category:Cards that use Force]]
 
[[Category:Small Ship Upgrades]]
 
[[Category:Small Ship Upgrades]]
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[[Category:Variable-Cost Upgrades]]

Revision as of 23:22, 26 February 2020

Card Text/Abilities

Before you activate, you may spend 1 Force to perform a Action: Barrel Roll or Action: Boost action. Then, if you performed an action you do not have on your action bar, suffer 1 Hit damage.

Squad Points

This is a variable-cost upgrade that changes price based on Pilot Initiative Value.

Initiative Value 0 1 2 3 4 5 6
Cost 4 4 4 8 16 24 32


Deckbuilding

  • Small Ship

Availability