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− | {{Infobox Upgrade|name = Supernatural Reflexes|ability_text = Before you activate, you may spend 1 {{Force}} to perform a {{Action|Barrel Roll|no}} or {{Action|Boost|no}} action. Then, if you performed an action you do not have on your action bar, suffer 1 {{Damage|hit}} damage.|deckbuilding_restrictions = Small Ship|type = Force|image = Supernatural Reflexes.png|point_cost_by_name = {{FULLPAGENAME}}}} |
+ | {{Infobox Upgrade|name = Supernatural Reflexes|ability_text = Before you activate, you may spend 1 {{Force}} to perform a {{Action|Barrel Roll|no}} or {{Action|Boost|no}} action. Then, if you performed an action you do not have on your action bar, suffer 1 {{Damage|hit}} damage.|deckbuilding_restrictions = Small Ship|type = Force|image = Supernatural Reflexes.png|point_cost_by_name = {{FULLPAGENAME}}|hyperspace = {{FULLPAGENAME}}}} |
== Card Text/Abilities == |
== Card Text/Abilities == |
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[[Category:Cards that use Force]] |
[[Category:Cards that use Force]] |
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[[Category:Small Ship Upgrades]] |
[[Category:Small Ship Upgrades]] |
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+ | [[Category:Variable-Cost Upgrades]] |
Revision as of 23:22, 26 February 2020
Card Text/Abilities
Before you activate, you may spend 1 to perform a or action. Then, if you performed an action you do not have on your action bar, suffer 1 damage.
Squad Points
This is a variable-cost upgrade that changes price based on Pilot Initiative Value.
Initiative Value | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|
Cost | 4 | 4 | 4 | 8 | 16 | 24 | 32 |
Deckbuilding
- Small Ship