Some abilities cause ships to gain, spend, or remove tokens. Tokens are used to track effects and come in a variety of colors.
- When a ship is instructed to gain a token, a token from the supply is placed in the play area next to the ship.
- When a ship is instructed to spend a token or there is an instruction to remove a token from a ship, a token of that type is returned from that ship to the supply.
- When a ship is instructed to transfer a token to another ship, it is removed from that ship and assigned to the other ship.
- If a ship involved in a transfer is not able to remove or gain the token involved, the transfer cannot take place.
Token Colors and Shapes[]
To help with memory, the token’s color and shape indicates both when the token is removed and whether the effect is positive or negative.
- Green and orange tokens are removed during the End Phase. These tokens are both circular.
- Blue and red tokens have special criteria for when they can be removed or spent. These tokens are diamond shaped.
Additionally:
- The physical position of a token in the play area does not provide any effect and is merely representational of belonging to the ship.
Green Tokens[]
These tokens tend to be assigned by taking a specific action, but other effects can grant them as well.
Calculate | Green | Circular |
---|---|---|
Evade | Green | Circular |
Focus | Green | Circular |
Reinforce | Green | Circular |
Orange Tokens[]
Orange tokens generally have negative effects (though Tractor is more nuanced). These are assigned by actions, weapons, and various abilities.
Disarm | Orange | Circular |
---|---|---|
Jam | Orange | Circular |
Tractor | Orange | Circular |
Red Tokens[]
Red tokens have negative effects. These are assigned by actions, weapons, and various abilities.
Deplete | Red | Diamond |
---|---|---|
Ion | Red | Diamond |
Lock | Red | Diamond |
Strain | Red | Diamond |
Stress | Red | Diamond |
Blue Tokens[]
Blue tokens have generally positive (though complex) effects. The only example at this time is Cloak, which is assigned by action or sometimes an ability.
Cloak | Blue | Diamond |
---|
Markers[]
Markers are distinct from tokens in function, but are listed here for convenience. A marker does not count as a token. Markers help to track information like identifying ships with a number, tracking the shields left on a ship and charges on a card, to mark the status of a ship or other object, etc.
- ID
- Shield
- Standard Charge
- Force Charge
- Critical Damage
- Condition
- Fuse
- Double Turret Mount Marker
- Single Turret Mount Marker