Some abilities cause ships to gain, spend, or remove tokens. Tokens are used to track effects and come in a variety of colors.

  • When a ship is instructed to gain a token, a token from the supply is placed in the play area next to the ship.
  • When a ship is instructed to spend a token or there is an instruction to remove a token from a ship, a token of that type is returned from that ship to the supply.
  • When a ship is instructed to transfer a token to another ship, it is removed from that ship and assigned to the other ship.
    • If a ship involved in a transfer is not able to remove or gain the token involved, the transfer cannot take place.

Token Colors and Shapes[edit | edit source]

To help with memory, the token’s color and shape indicates both when the token is removed and whether the effect is positive or negative.

  • Green and orange tokens are removed during the End Phase. These tokens are both circular.
  • Blue and red tokens have special criteria for when they can be removed or spent. These tokens are diamond shaped.

Additionally:

  • The physical position of a token in the play area does not provide any effect and is merely representational of belonging to the ship.

Green Tokens[edit | edit source]

These tokens tend to be assigned by taking a specific action, but other effects can grant them as well.

Orange Tokens[edit | edit source]

These are assigned by actions, weapons, and various abilities.

Red Tokens[edit | edit source]

These are assigned by actions, weapons, and various abilities.

Blue Tokens[edit | edit source]

Markers[edit | edit source]

Markers are distinct from tokens in function, but are listed here for convenience.

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