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Card Text/Abilities[]

During the System Phase, you may spend up to 3 Charge to launch that many tracking torpedoes using the 3 Maneuver: Bank left (white), 4 Maneuver: Straight (white), and 3 Maneuver: Bank right (white) templates. Each device must use a separate template. Then each device may acquire a lock on a object you have locked, ignoring range restrictions.

Errata (Oct 27, 2021): This card's charges cannot be recovered.


Remote's Abilities are as follows:

Icon maneuver bank left

System Phase: At this remote's initiative, its controlling player relocates this remote forward using the 3 bank or 4 forward template.

Activation Phase: No effect.

Engagement Phase: At this remote's initiative, if an object on which it has a lock is in its forward arc at range 0-1, this remote detonates.

End Phase: During the End Phase, if this remote does not have a lock on any object, this remote must acquire a lock on an object in its forward arc at range 1-3, if able.

Other Rules: After this remote is destroyed, roll 1 attack die. On a hit or crit result, this remote detonates.

When this remote detonates, each ship, remote, and structure at range 0 or in its forward arc at range 1 rolls 4 attack dice and suffers 1 damage for each matching hit or crit result.




Deckbuilding[]

  • Huge Ship

Availability[]

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