Card Text/Abilities[edit | edit source]
Setup: In player order, players take turns choosing an obstacle or device and placing it into the play area until all obstacles and devices have been placed.
- Obstacles must be placed beyond range 1 of each other obstacle, beyond range 0 of each other object and beyond range 2 of each edge of the play area.
- Devices must be placed at range 1 of an obstacle, beyond range 1 of each other device, and beyond range 1 of each edge of the play area. After a device is placed, place 2 Fuse markers on it.
Special Rule: During the End Phase, for each Bomb device in the play area, roll 1 attack die. On a result, add 2 fuse markers to that device. On a result, remove 1 fuse marker from that device. On a result, remove all fuse markers from that device.