X-Wing Miniatures: Second Edition Wiki
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* Obstacles must be placed beyond range 1 of each other obstacle, beyond range 0 of each other object and beyond range 2 of each edge of the play area.
 
* Obstacles must be placed beyond range 1 of each other obstacle, beyond range 0 of each other object and beyond range 2 of each edge of the play area.
   
* ??? placed at range 1 of an obstacle, beyond range 1 of each ??? beyond range 1 of each edge of the play area. After a device ???.
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* Devices must be placed at range 1 of an obstacle, beyond range 1 of each other device, and beyond range 1 of each edge of the play area. After a device is placed, place 2 [[Fuse]] markers on it.
   
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'''Special Rule:''' During the End Phase, for each '''''Bomb''''' device in the play area, roll 1 attack die. On a {{Action|focus}} result, add 2 fuse markers to that device. On a {{Damage|hit}} result, remove 1 fuse marker from that device. On a {{Damage|crit}} result, remove all fuse markers from that device.
 
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== Availability ==
 
== Availability ==

Revision as of 06:48, 8 February 2020

Card Text/Abilities

Obstacles: 5 Obstacles
Devices: 1 Bomblet, 1 Ion Bomb, 1 Proton Bomb, 1 Seismic Charge

Setup: In player order, players take turns choosing an obstacle or device and placing it into the play area until all obstacles and devices have been placed.

  • Obstacles must be placed beyond range 1 of each other obstacle, beyond range 0 of each other object and beyond range 2 of each edge of the play area.
  • Devices must be placed at range 1 of an obstacle, beyond range 1 of each other device, and beyond range 1 of each edge of the play area. After a device is placed, place 2 Fuse markers on it.

Special Rule: During the End Phase, for each Bomb device in the play area, roll 1 attack die. On a Action: Focus result, add 2 fuse markers to that device. On a Hit result, remove 1 fuse marker from that device. On a Critical Hit result, remove all fuse markers from that device.

Availability