(Now Released) |
(Updating from unboxing video) |
||
Line 8: | Line 8: | ||
* Obstacles must be placed beyond range 1 of each other obstacle, beyond range 0 of each other object and beyond range 2 of each edge of the play area. |
* Obstacles must be placed beyond range 1 of each other obstacle, beyond range 0 of each other object and beyond range 2 of each edge of the play area. |
||
− | * |
+ | * Devices must be placed at range 1 of an obstacle, beyond range 1 of each other device, and beyond range 1 of each edge of the play area. After a device is placed, place 2 [[Fuse]] markers on it. |
+ | '''Special Rule:''' During the End Phase, for each '''''Bomb''''' device in the play area, roll 1 attack die. On a {{Action|focus}} result, add 2 fuse markers to that device. On a {{Damage|hit}} result, remove 1 fuse marker from that device. On a {{Damage|crit}} result, remove all fuse markers from that device. |
||
− | |||
− | ??? |
||
== Availability == |
== Availability == |
Revision as of 06:48, 8 February 2020
Card Text/Abilities
Obstacles: 5 Obstacles
Devices: 1 Bomblet, 1 Ion Bomb, 1 Proton Bomb, 1 Seismic Charge
Setup: In player order, players take turns choosing an obstacle or device and placing it into the play area until all obstacles and devices have been placed.
- Obstacles must be placed beyond range 1 of each other obstacle, beyond range 0 of each other object and beyond range 2 of each edge of the play area.
- Devices must be placed at range 1 of an obstacle, beyond range 1 of each other device, and beyond range 1 of each edge of the play area. After a device is placed, place 2 Fuse markers on it.
Special Rule: During the End Phase, for each Bomb device in the play area, roll 1 attack die. On a result, add 2 fuse markers to that device. On a result, remove 1 fuse marker from that device. On a result, remove all fuse markers from that device.