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Welcome to the X-Wing Miniatures: Second Edition Wiki
X-Wing Miniatures is a tactical table-top game where players fly Star Wars ships against each other, including X-Wings, TIE Fighters, the Millennium Falcon, TIE Defenders, and many others. Combat is very focused on planning and positioning, as well as building a great squadron in advance.

This is the wiki for the Second Edition of this game. For the First Edition, visit their wiki here.

About the X-Wing Miniatures GameEdit

X-Wing Scene
Ship Firespray
Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space battles from small engagements of only a couple of crafts, to large conflicts where multiple squadrons clash. Select and equip your ships, pick your crew, plan your attack, and complete your mission!
TIE Fighter Scene
Fast and visceral, X-Wing puts you in the middle of fierce Star Wars firefights. Use each craft’s unique maneuver dial to secretly plot its movement action for each turn. After each player has locked in his movement decisions, the dials are revealed and ships are moved. Pepper the enemy with blaster fire as you rush into the dogfight, or move into combat range slowly, attaining deadly target locks before you launch a devastating attack. No matter your plan of attack, you’ll be in total control throughout the tense action!

Also check out the Armada Wiki for our sister game. Many X-Wing players also play Armada for a slower, larger-scale space battle with a greater focus on capital ships.

ContentsEdit

Player Resources Game Concepts

Ships Edit

Galactic Empire Rebel Alliance Scum & Villainy
First Order Resistance Galactic Republic Separatist Alliance

Products Edit


Poll Edit

Discuss this poll here

FFG News and Articles Edit


Activity Feed Edit

  • edit Grappling Struts
    edited by Nspace 1 minute ago diff
    Summary: spelling
  • discussion page Talk:Countess Ryad
    new comment by Wazat 2 minutes ago
    Comment: Nope, see Ionized.  "The bearing, difficulty, and speed of this maneuver cannot be changed unless an ability explicitly affects the ion maneuver."
  • discussion page Talk:Countess Ryad
    new comment by Michbus 15 minutes ago
    Comment: Can this pilot turn ion maneuvers into 1 k-turns?
  • discussion page Talk:Nodin Chavdri
    new comment by Wazat 14 hours ago
    Comment: I've found a naked Logistics Division Pilot makes a good coordination engine, and a jam villain at close range (add Jamming Beam for free, of course,...
  • discussion page Talk:Nodin Chavdri
    new comment by Purjutor 15 hours ago
    Comment: Well, I indeed realize that this is a hard one to agree upon! I'll keep in mind what you guys said and I'll follow your advice and also ask FFG (or...
  • edit Grappling Struts
    edited by A FANDOM user 1 day ago diff
    Summary: minor typo correction
  • discussion page Talk:Optimized Prototype
    new comment by A FANDOM user 1 day ago
    Comment: Okay good, i was really hoping that was the case lol. I was afraid it had to be like right after you rolled dice, but before you modded them lol....
  • discussion page Talk:Nodin Chavdri
    new comment by Wazat 1 day ago
    Comment: Oh man, I got double ninja'd this time!  :D
  • discussion page Talk:Nodin Chavdri
    new comment by Wazat 1 day ago
    Comment: So here's our scenario: Nodin coordinates, which is red.  He takes a stress action.  His ability triggers and he takes a red action.  He now has...
  • discussion page Talk:Nodin Chavdri
    edited comment by Nspace 1 day ago diff
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