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Welcome to the X-Wing Miniatures: Second Edition Wiki
X-Wing Miniatures is a tactical table-top game where players fly Star Wars ships against each other, including X-Wings, TIE Fighters, the Millennium Falcon, TIE Defenders, and many others. Combat is very focused on planning and positioning, as well as building a great squadron in advance.

This is the wiki for the Second Edition of this game. For the First Edition, visit their wiki here.

About the X-Wing Miniatures GameEdit

X-Wing Scene
Ship Firespray
Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space battles from small engagements of only a couple of crafts, to large conflicts where multiple squadrons clash. Select and equip your ships, pick your crew, plan your attack, and complete your mission!
TIE Fighter Scene
Fast and visceral, X-Wing puts you in the middle of fierce Star Wars firefights. Use each craft’s unique maneuver dial to secretly plot its movement action for each turn. After each player has locked in his movement decisions, the dials are revealed and ships are moved. Pepper the enemy with blaster fire as you rush into the dogfight, or move into combat range slowly, attaining deadly target locks before you launch a devastating attack. No matter your plan of attack, you’ll be in total control throughout the tense action!

Also check out the Armada Wiki for our sister game. Many X-Wing players also play Armada for a slower, larger-scale space battle with a greater focus on capital ships.

ContentsEdit

Player Resources Game Concepts

Ships Edit

Galactic Empire Rebel Alliance Scum & Villainy
First Order Resistance Galactic Republic Separatist Alliance

Dual-Faction Ships Edit

A few ships can be shared across factions: they are the exact same ship in each case and the dial remains the same, but they have different pilot cards (and often different upgrade slots) for the different factions. Compare to ships like the BTL-B Y-Wing, Modified TIE/ln Fighter, various forms of the YT-1300, etc which are not the same across factions, even if they sometimes use the same or a similar plastic model.

Standard Huge
ARC-170 Starfighter Rebel, Republic C-ROC Cruiser Scum, Separatist
BTL-A4 Y-Wing Rebel, Scum CR90 Corellian Corvette Rebel, Republic
HWK-290 Light Freighter Rebel, Scum Gozanti-class Cruiser Empire, First Order
TIE/ln Fighter Empire, Rebel GR-75 Medium Transport Rebel, Resistance
Z-95-AF4 Headhunter Rebel, Scum Raider-class Corvette First Order, Empire

Products Edit


Poll Edit

Discuss this poll here

FFG News and Articles Edit


Activity Feed Edit

  • discussion page Talk:Point-Defense Battery
    new comment by Wazat 15 hours ago
    Comment: Could be future-proofing, or could be in case of accident both players can agree "no, it wasn't optional on deploy so you can fix the mistake and...
  • discussion page Talk:Point-Defense Battery
    new comment by A FANDOM user 17 hours ago
    Comment: Is there reason hardpoints specify which side begins face up? I cannot imagine there is a benefit equipping them offline, nor does it seem like...
  • discussion page Talk:Graz
    new comment by Wazat 1 day ago
    Comment: Yea, Graz is pretty good.  He even works when you're in their firing arc (e.g. rear arc or turret), unlike Outmaneuver. Foes do like to turn and...
  • discussion page Talk:Graz
    new comment by A FANDOM user 1 day ago
    Comment: thought
  • discussion page Talk:Graz
    new comment by A FANDOM user 1 day ago
    Comment: Oh. I thoght behind meant in the rearfacing arc lines, not just the back half of the ship. I guess graz is a lot better than I thought he was.
  • discussion page Talk:"Zeb" Orrelios (Crew)
    new comment by Wazat 2 days ago
    Comment: Well with its front arc it'll roll 5 dice, since the range bonus die happens at attack ranges 0 - 1 (it's just that usually at range 0 ships cannot...
  • discussion page Talk:"Zeb" Orrelios (Crew)
    new comment by A FANDOM user 2 days ago
    Comment: How many attack dice can the ghost roll when attacking at range 0? 4 or 5?
  • discussion page Talk:Lieutenant Kestal
    new comment by Wazat 3 days ago
    Comment: Well to clear up any confusion, Kestal isn't a TIE Advanced x1 pilot.  Kestal flies the TIE/ag Aggressor. The TIE Advanced x1 will come with Darth...
  • discussion page Talk:Lieutenant Kestal
    new comment by A FANDOM user 3 days ago
    Comment: is a tie advanced x1 worth it without vader? thanks
  • discussion page Talk:Aayla Secura
    new comment by Flashfire212 3 days ago
    Comment: True, I forgot that R2 had both gunner and crew. Still; as you said, it's really not likely that he'd manage to get a bullseye arc when he's coming...
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